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 Post subject: Scope of custom wars 28beta release (v0.2.8.0)
PostPosted: Thu Dec 18, 2008 10:46 pm 
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Joined: Tue Oct 28, 2008 8:51 am
Posts: 121
So what exactly are we aiming for for the January release?
Short answer: to be able to play an unbuggy game.

This is a bug fix/refresher release to get something out there that we are actively working on. I have created some user roles and user stories to help us in picking out the issues we tackle for this release.

For those not familiar with User Stories, they represent the target audience. Sometimes it is easy to get side tracked about technicalities but user stories are only concerned with what the end user actually experiences and can do and see thmeselves. The roles that we pick for the people shoudl be based off our best guesses of the audience and I’ve tried to flesh them out a little, these can be adapted as we learn more. The advantage of this is that we can speak about someone and know a lot about their situation even though they aren’t real!

When picking issues to fix we can look at the two stories we are trying to satisfy and ask are they important?
For example, Issue #4 ’s sound issue isn’t a show stopper but Issue #11 would mean that Steve Bloggs would not be able to play on his mac.

I’ll start a list here of all the issues we’d like to see fixed for the next release and everyone is welcome to comment and contribute. I'll ammend this thread as we go and it can turn into our release notes.

Issues to be fixed in Beta28:

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