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 Post subject: The Game Plan
PostPosted: Tue Mar 03, 2009 6:36 am 
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Joined: Fri May 04, 2007 3:18 am
Posts: 520
Custom Wars 2: The Game Plan

“What is it?”

A customizable AW style game based off a hybrid of the AW:DS and AW:DoR engines. Instead of focusing directly on creating the game; the engine will basically cater to custom content and features created by the users.


-Modern (Futuristic/Realtime): If you imagine how a war would look today and drew it on paper; that is a pretty good example of how a modern style would look. The game is going to have a similar art style to AWDoR. Consolidating between AWDS and AWDoR graphics might be a refresher for fans of the series. However, graphics need to be crisp and readable no matter what art design we select.

"Prospect Default Screensize"

640x480 Window - 32x32 pixel Tiles (zoomable)

“Features, please?”

- AW style gameplay (Square Grid)
- Hex-based gameplay (Hex Grid) - ???
- 3D implementation (Java, OpenGL?)
- Customizable/Moddable content: CO’s, map, terrain, units, game rules, and campaigns.
- Online Server
- Fully Working AI
- Map Editor/Creator
- File Save/Load System: (Game Saves, Map)
- Game Modes: Including Campaign, Single-Player, Multi-player (one computer/link)

Gameplay elements:
-Basic Functionality:
- Turn Based Game(Turn is ended when “End” is selected)
- Squaregrid Tile System (4-way movement)
- Terrain Movement System (Terrain Stars/Movement Points supported)
- Building System (Select Buildings: Launch Missiles/Build/Win Game/Funds supported)
- Special Building System (a.k.a. Inventions/Pipe/ Plasma/Meteors supported)
- CO System (Includes CO D2D supported)
- Unit System (Includes Air/Sea/Ground/Pipe Units supported)

- AW:DS functionality:
- Tag Power System (Includes Switch/Power/Super/Tag Powers supported)

-AW:DoR functionality:
- Level-Up Units (Includes Level I/II/Veteran classes)
- CO Zone System

“Is there content?”


- We will be counting on users to create content for the main game.

I am hoping that we will eventually create a fair system that will allow user to easily store their creations on the game database. However, we will strive to make this program expandable and able to read many customizable files, including ones created by the user. The engine will have to instantly organize all those files, and make them instantly use-able without having to recompile the engine. Therefore, allowing you to use these creations on your home computer if you decide to create them.

-This might change in the future, but I think for now, I am not planning to have any real stationery content for the game.

“Okay, then how about story?”

Undecided, for now. There is a (30% chance) this game will have a story.

-If it does, it'd be nice if it followed the theme we have set. I really don't believe it should be campaign-ish, but instead more of an introduction to the many custom stories people will write for this game. At this point, there is a (10% chance) this game will have an "official" campaign. That is all.

-This is the current plan, if you want anything added/substracted or have questions/comments. The active forum is displayed below...
The Game Plan (Response Page)


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