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 Post subject: Re: Ad Hoc Commander
PostPosted: Wed Jan 13, 2010 3:10 am 
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Joined: Tue May 08, 2007 6:19 am
Posts: 1363
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I meant how HQs and mountains were taller than a single tile

It's broken and I didn't care enough to fix it for current version, since the tiles are not finalised anyway.


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 Post subject: Re: Ad Hoc Commander
PostPosted: Sun Jan 17, 2010 10:23 am 
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Joined: Sat Aug 02, 2008 12:14 pm
Posts: 110
Location: Montreal, Quebec, Canada
Hey narts,
Haven't been around in forever but I thought I would pop in and drop a few lines of encouragement to try and motivate you ^^.The map looks a little patchy as someone else commented before but i am assuming the screen shot was to put more of an emphasis on the beautiful unit icons on the map. the map imay look patchy but that also works in a good way since you can visibl count the squares (however wether that is needed with the movement ranges and attack ranges being shown).

It looks like progress is being made and I look forward to play testing it more with my little cousin (who still loves beating me senseless in AW/CW).


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 Post subject: Re: Ad Hoc Commander
PostPosted: Sun Jan 17, 2010 7:25 pm 
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Joined: Tue May 08, 2007 6:19 am
Posts: 1363
The terrain is definitely WIP and the final won't look anything like that.


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