|The Effect of Unchecked Navy
|Page 1 of 1|
|Author:||MaraSargon [ Tue Feb 04, 2014 1:29 am ]|
|Post subject:||The Effect of Unchecked Navy|
I'd like to do a little map analysis to show, not only what happens when airports are removed, but also the result of getting to the navy first. Enter Great Britain:
Let us imagine that we take 3 COs from the same tier: We'll put Kindle on red, Sami on blue, and Drake on green. Drake will be helping us emphasize the effect of the navy here, but you don't really need him to make what I'm about to describe work.
We run into the first problem here: Sami and Kindle can't afford to ignore one another. Both of their HQs are a stone's throw away from an expansion base sitting next to a bridge chokepoint, and both need to secure that area to keep their HQs from being overrun. Though both could potentially build a navy to keep Drake hemmed into his island, practically speaking they just can't afford it. The moment one of them gets either a Sub of a Battleship, the other either has to build a counter and sacrifice the land front, or abandon the naval front and render all that saving a waste of time. Either way, you're looking at a fight where if both sides aren't absolutely determined to cover the entire center of the island, the one that doesn't commit just dies. As a result, Drake can never be hemmed into Ireland.
Drake's isolation allows him to bank on Infantry and just one Black Boat, and quietly go about his business until he gets a Battleship. There will be odd landings on the British coast to build up his SCOP, and he will occasionally absorb hits from Kindle's COP without significant problems. Once the Battleship is built, Drake has won the game, and he doesn't even have to try. Here's why:
Hachi or Sensei could do something about this, of course, but they are quite literally the only COs who can't have their hands tied like this; Hachi because his navy is so cheap, and Sensei because he makes so many units that the green team will never land on the island before he finishes with red (unless green is also one of these COs).
This is why navy is considered unusuable: not because it literally doesn't work, but because you either have air units that completely nullify the concept, or you have the first person able to get a navy removing the ability of the other players to create and/or effectively maintain one themselves.
Perhaps you could argue that the situation described here is unique, and it just happens to be biased in green's favor. Fine, I'll accept that argument. But I would challenge you to bring in another map that would demonstrate the navy's usefulness more effectively when doing so, because in my experience this "good naval map" doesn't exist.
|Page 1 of 1||All times are UTC + 9:30 hours|
|Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group