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 Post subject: [AWBW] Advance Wars By Web References
PostPosted: Mon Jan 07, 2013 11:50 am 
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[COS] Commanding Officers [OS, BM, GE, YC, BH]
[UNS] Units [INF, GRD, ARL, SEA]
[TRN] Terrain
[WTR] Weather
[MSC] Miscellaneous

[COS] Commanding Officers

-Day to Days are active at all times across the entire map
-CO Powers are 9,000 per bar; 100% charge when receiving damage, 50% when dealing
-Power usage increases each bar by 1,800 up to the 10th use where it stays
-bars do not charge when the owner's Power is active
-all CO Powers give a +10/10 bonus to all units

[OS] Orange Star

Andy, 3/6 (ooo000)
100/100
110/110, +2 HP on use
120/110, +5 HP on use, +1 move

Max, 3/6 (ooo000)
120/100 directs, 90/100 indirects, -1 max range indirects
140/110 +1 move directs
160/110 +2 move directs

Sami, 3/8 (ooo00000)
130/100 x1.5 captures infantry, 90/100 directs
160/110 +1 move infantry
180/110 +2 move infantry x20 captures

Nell, 3/6 (ooo000)
100/100, 0~20 luck
110/110, 0~60 luck
110/110, 0~100 luck

Hachi, 3/5 (ooo00)
100/100, 90% costs
110/110, 50% costs
110/110, 50% costs, build ground units on own cities

Jake, 3/6 (ooo000)
100/100, 110/100 on plains
110/110, 130/110 on plains, +1 max range indirects
110/110, 150/110 on plains, +1 max range indirects, +2 move ground vehicles

Rachel, 3/6 (ooo000)
100/100, +1 repairs
110/110, 0~40 luck
110/110, three 3 rad 3 dmg missiles aimed by: most infantry, most HP, most cost

[BM] Blue Moon

Olaf, 3/7 (ooo0000)
100/100, snow immune, rain counts as snow
110/110, snow on use
110/110, snow on use, 2 MD

Grit, 3/6 (ooo000)
120/100 +1 max range indirects, 80/100 directs
150/110 +2 max range indirects
150/110 +3 max range indirects

Colin, 2/6 (oo0000)
90/100, 80% costs
100/110, x1.5 funds on use
100/110, +dmg% by (3.333 x Funds)/1000

Sasha, 2/6 (oo0000)
100/100, +100 funds per funding property
110/110, reduce enemy charge by 10% per 5000 own funds
110/110, funds for damage inflicted (50%)

[GE] Green Earth

Eagle, 3/9 (ooo000000)
115/110 -2 daily fuel use air, 70/100 naval
130/120 air
130/120 air, reanimate non-infantry on use

Drake, 4/7 (oooo000)
100/125 naval, 80/100 air, rain immune
1 MD, x0.5 enemy fuel
2 MD, x0.5 enemy fuel, rain on use

Jess, 3/6 (ooo000)
110/100 ground vehicles, 90/100 other
130/110 ground vehicles, +1 move ground vehicles
150/110 ground vehicles, +2 move ground vehicles

Javier, 3/6 (ooo000)
100/120 vs indirects, +0/10 per own comm tower
110/150 vs indirects, +0/20 per own comm tower
110/170 vs indirects, +0/30 per own comm tower

[YC] Yellow Comet

Kanbei, 4/7 (oooo000)
130/130, 120% costs
150/140
150/160, x1.5 dmg counters

Sonja, 3/5 (ooo00)
100/100, +1 vision, 150/100 counters, hidden HP, -10~10 luck
110/110, +2 vision, piercing vision
110/110, +2 vision, first strike counters, 110/110 counters

Sensei, 2/6 (oo0000)
140/100 copters, 140/100 infantry, 90/100 other, +1 move pure transports
175/110 copters, spawn 9 HP ready infantry on own unoccupied cities
175/110 copters, spawn 9 HP ready mechs on own unoccupied cities

[BH] Black Hole

Sturm, 6/10 (oooooo0000)
80/120, perfect move
90/130, 3 rad 4 dmg cost missile
90/130, 3 rad 8 dmg cost missile

Flak, 3/6 (ooo000)
100/100, -10~25 luck
110/110, -20~50 luck
110/110, -40~90 luck

Adder, 2/5 (oo000)
100/100
110/110, +1 move
110/110, +2 move

Lash, 4/7 (oooo000)
100/100, +10/0 per terrain star
110/110, perfect move in all weather
110/110, perfect move in all weather, x2 terrain stars

Hawke, 5/9 (ooooo0000)
110/100
120/110, 1 MD, +1 HP
120/110, 2 MD, +1 HP

Jugger, 3/7 (ooo0000)
100/100, -15~30 luck
110/110, -25~55 luck
110/110, -45~95 luck

Koal, 3/5 (ooo00)
100/100, +10/0 on roads
110/110, +20/0 on roads, +1 move
110/110, +30/0 on roads, +2 move

Kindle, 3/5 (ooo00)
100/100, +40/0 on urban (excluding labs, silos)
110/110, +80/0 on urban, -3 HP enemy on urban
110/110, +130/0 on urban, +3/0 per own city

Von Bolt, 0/10 (0000000000)
110/110
120/120, 3 rad 3 dmg stun cost missile

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AWBW; BHHQ; WC; WWN


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