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 Post subject: Pyrranha's Arbitrary Campaign Maps
PostPosted: Wed Oct 04, 2006 3:41 pm 
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Joined: Fri Jun 23, 2006 6:08 am
Posts: 698
Location: I keep walking around, I'll let you know if I settle down.
Sometimes, I just get these inexplicable urges to map stuff. If such an urge should arise, I'll post the map here. Feel free to take whatever you'd like. Keep in mind that the majority of these will probably lack the custom stuff, like zepplins and hovercrafts and the like. I take requests.

Expect the first map tomorrow... even though it's 2:11 a.m. I want to map something. Something with air units.

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PostPosted: Fri Oct 06, 2006 6:42 am 
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Joined: Fri Jun 23, 2006 6:08 am
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Location: I keep walking around, I'll let you know if I settle down.
Well, I was talking to veggiehunter on AIM and somehow we got on the topic of zepplins. I thought it would be really cool to demonstrate the harshness of zepplins by making a mission where it was difficult to attack them. So... I made a map.
Image
First army to secure eight properties wins!
The player should be YC (although, obviously, you can replace them with another country). This map was also designed with Mist of War in mind, but you can use Fog (or nothing at all) as you see fit. I thought it would be meaner with mist, because then the player knows that the zepplins are there, but can't do anything about it. Also, two zepplins are supposed to be destroyed right off the bat, I know. This map made me realize that the map editor treats bridges like roads. If you want me to edit anything, just say so.

More maps to come.

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