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 Post subject: Unplayable maps list
PostPosted: Wed Nov 21, 2007 3:53 pm 
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Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
Just so we know which ones suck and stuff


HQ capture maps

Cross Section
Rumble in the Bronx

These maps are lame because it's impossible to retaliate and hold the ground next to your own HQ. As a result, the games are exactly the same every single time.

Steel Petunia

4 towers for both sides
hey remember what happened back when there was infantry nerf?
This is that
times 5000 humongousjillion

Little Island Redone

severe fta

Mountain Scene Battle

Too much crap everywhere, ambiguous base placement, and missiles to totally mess up the opening on top of that.

Missile Maps


self-explanatory, but this is relatively subjective though
might have some merit at lower levels of play, but at high levels, lots of missiles basically = crap imo, dunno if other players agree or disagree


Just because it's different. Wtf battles erupting at the sides with stealth spam.


4 bases each side + seperate islands = just how is anyone supposed to land an invasion to get income advantages

ok and now for

dubious playability list
Funkytown Pass (direct war + mech flood)

CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.

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