CW Network

Ahoy thar!
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Author:  Mayhem09 [ Tue Jan 27, 2009 3:46 am ]
Post subject:  Ahoy thar!

Greetin's people! Just wanted to say hi and get my start here.

Not too good at intros, so... yeah.

Author:  kiwi [ Tue Jan 27, 2009 9:25 am ]
Post subject:  Re: Ahoy thar!

I'm the doormat

so what are you starting here

Author:  BlackEther [ Fri Jan 30, 2009 11:38 am ]
Post subject:  Re: Ahoy thar!

Welcome. Im the resident ghost here. We will be grateful for whatever you contribute.

Author:  IanParr [ Sun Feb 01, 2009 11:26 pm ]
Post subject:  Re: Ahoy thar!

i have a feeling that this will be that dudes last post

Author:  Mayhem09 [ Thu Feb 05, 2009 11:14 pm ]
Post subject:  Re: Ahoy thar!

Wow, really sorry I haven't been on in a while. :oops:
My comp decided that it hated this site for a good two weeks.

Anywhoo, I've got some expirence in coding, and, if it gets decided that CW needs even more CO's, I've got a few ideas cooking.
As far as actual gameplay, I'm a halfway decent player.

Author:  stef569 [ Sat Feb 07, 2009 11:05 am ]
Post subject:  Re: Ahoy thar!

no no IanParr, he came back alright!

An experienced java coder, nice!
can I ask you what you are most comfortable with, what would you like to code?
gui,network,game logic, loading data,
or designing, sharing your thoughts, official tester :p

atm I think cw has enough cos :D creating them is easy balancing however is hard work!

Further you can choose to fix issues/refactor cw1 or design/think about cw2.
Repository is located here
Are you familiar with svn?

Author:  JakeSamiRulz [ Sun Feb 08, 2009 2:38 am ]
Post subject:  Re: Ahoy thar!

Welcome to the forums...

If you are a coder, we need all the help we can get at this point. Any information you can provide would be great. If you have any questions, stef's links are perfect for starting off.


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