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 Post subject: RPG Infantry
PostPosted: Thu Nov 15, 2007 11:44 pm 
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Unit Name: RPG Infantry

Cost: 6000

Vision: 3

Gas: 99

Move: 2

Movement Type: Mech


Weapon 1: RPG

Weapon Range : 2-3 spaces

Weapon 1 Targets: All ground units plus copters

Weapon 1 Damages:

Tank - 60
Md Tank - 20
Recon - 85
A-Air - 70
Missles - 85
Arty - 70
Rockets - 85
APC - 70
NeoTank - 15
MegaTank - 10
Piperunner - 60
Shuttleruner - 60
B-Craft - 50
A-Craft - 85
B-Copter - 70
T-Copter - 70

An indirect infantry. Yes i know they are disliked but i thought they could be useful in certain situations. I have allreafy read the Failure thread and Slifli's rules so i have some idea to make this like (i hope). It operates like any other indirect unit and i dont think it overshadows any units. Playing aroud with the idea of expanding its range with its vision when it climbs mountains but i dont know if thats balanced.

Now you can tear my unit apart

EDITS: Added the weapon range
Cost added
Droped the range a bit
Damage chart up

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Last edited by BlackEther on Sat Nov 17, 2007 1:40 am, edited 5 times in total.

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 Post subject:
PostPosted: Fri Nov 16, 2007 12:14 am 
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*tears unit apart*

...what? <_<;

And you seem to have double topic'd. But seriously, indirect infantry are in the failure guide for a reason.

Also: inb4shoe's "lolufaillern2playnub"

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PostPosted: Fri Nov 16, 2007 1:25 am 
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D'oh @ double topic....stupid school computers >_>

But i really dont think this would be hard to balance. Someone care to prove me wrong?

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 Post subject:
PostPosted: Fri Nov 16, 2007 1:30 am 
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I haven't been here long enough to present reasons indirect infantry inevitably fail, but I can point at history all I want--they have a history of never succeeding. Ever. Someone like Xaif could do a better job of explaining this than I ever will.

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 Post subject:
PostPosted: Fri Nov 16, 2007 3:01 am 
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Jesus christ it's range is better than an arty

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PostPosted: Fri Nov 16, 2007 4:04 am 
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The concept of indirect infantry does'nt work, the reasons being:

1. mechs are only effective against infantry and tanks and the ground indirects, meaning if you sapmmed thses guys then they would be usless as they would keep being destroyed by mass numbers.

2. Infantry and mechs have the worst Defence and with it being indirect it can't move and then fire, so you move it and it gets destroyed with no chance to fire.

3. the Mech is useless on the heavier units so thers no point buying them to use them on them.

on a side note it's range is too large it's better than the Artillery.

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 Post subject:
PostPosted: Fri Nov 16, 2007 4:16 am 
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Artillery is the most basic indirect. It's cheap, deals large damage and has adequate range for its price. An Acraft is an artillery upgrade, it has hover movement, an average price, similar damages and both min and max range bumped up by 1. The rocket takes this further and adds on an extra range, slightly more powerful damage but gains tire movement. Anyhow, on land the rocket is your pinnicle indirect and you need nothing stronger.

Given this transition, show me where this unit would fit in. Since you haven't stated a price I can't comment at all, the price is an integral part of a unit. Well, I could, but I'll wait for you to state a price =/

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PostPosted: Fri Nov 16, 2007 7:39 am 
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Does this unit have to be indirect?

I doubt RPG's could go 2-4 miles :/


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 Post subject:
PostPosted: Fri Nov 16, 2007 8:28 am 
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Comparing this to an arty, its super weak, something i realised after chis's post, but the reason its range is so large and its attacking power weak is for the advantages to show.

Advantages: Long range and can hit copters where other units can have trouble hitting or cost too much for the situation.

Disadvantages: Weak attack power and easily crushed by bigger units.

I suppose the power could be increased a little but i dont know how much that would affect the price

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 Post subject:
PostPosted: Fri Nov 16, 2007 8:38 am 
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If you know, why do you post this?

If you already read those topics why do you post this?

If you know we're gonna tear your unit apart why do you post this?

Etc, hope you understand.

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 Post subject:
PostPosted: Fri Nov 16, 2007 8:42 am 
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Kanzer wrote:
If you know, why do you post this?

If you already read those topics why do you post this?

If you know we're gonna tear your unit apart why do you post this?

Etc, hope you understand.


So i can come up with a unit that is at least some what useable and after about two years of just lurking, actually contribute.

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 Post subject:
PostPosted: Fri Nov 16, 2007 8:56 am 
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I can only see this unit raping the lower end of the ground units (tanks, indirects infantry etc..) i mean if it has mech damge and longer range than an Artiliry then i could churn out lots of them and just own all lower ground units, making them obsolete, and yet to lower the damge would make them useless.
As for the aspect of them being able to attack Bcopters, i can see it rendering missiles obsolete as well, due to lost cost of the RPG; as i said before to rasie the price on them would make them too expensive for what they are.
The range is FAR too much, lower it and damage table would be nice, but i still think the concept is flawed.

BTW nice FLCL avatar.

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 Post subject:
PostPosted: Fri Nov 16, 2007 9:03 am 
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Im not too sure of a damage chart and i dont actually know where the damage charts for all the units are but once i find them im sure ill come up with something.

chis wrote:
BTW nice FLCL avatar.


Thanks, gotta go find the rest though.

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 Post subject:
PostPosted: Fri Nov 16, 2007 9:21 am 
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Zepplins have all bases covered in the 'weak attacks-all indirect' department.

Damage tables are in the Balance forum.

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PostPosted: Fri Nov 16, 2007 9:36 am 
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*finds damage chart* ehehehehehehehehehehehehehehehehe, he he he he...heeeeeeeee.........

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 Post subject:
PostPosted: Fri Nov 16, 2007 9:40 am 
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When I read the title I thought someone was trying to copy Deoxy's stealth boat....

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 Post subject:
PostPosted: Sat Nov 17, 2007 1:31 am 
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When I read the title I thought "SUPA MECH CAN MEDTANK DAMAGE!"

And yah it can hit B copters, but just for 3000 extra you can shoot them down with great ease or fight them Missle to Missle

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 Post subject:
PostPosted: Sat Nov 17, 2007 1:42 am 
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Damage chart added. Its now a llittle more powerful than the Mech to make it a little more useful.

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 Post subject:
PostPosted: Sat Nov 17, 2007 1:42 am 
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An artillery completely outclasses it.

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 Post subject:
PostPosted: Sat Nov 17, 2007 1:46 am 
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Then i could make the range increase with its vision on mountains to make it able to hit things the Arty cant. Would that help?

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PostPosted: Sat Nov 17, 2007 1:52 am 
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No, it wouldn't, because it's still an indirect infantry. Tell me, where do you suppose this unit fits in to the meta game?

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 Post subject:
PostPosted: Sat Nov 17, 2007 1:56 am 
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In chokepoints where there are Copters where A-Airs cant reach them and where missles are'nt practical.

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 Post subject:
PostPosted: Sat Nov 17, 2007 2:13 am 
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Just use a Bcopter of your own.

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 Post subject:
PostPosted: Sat Nov 17, 2007 2:16 am 
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IIRC the price of Missles under balance mode is supposed to be 10000. if missles are'nt practical then B-Copters might not be much better.

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 Post subject:
PostPosted: Sat Nov 17, 2007 8:07 am 
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Hahahahahahahaha. That was funny.

Tell me how could this be useful if both Missiles and Bcopters aren't.

Also, why would be Bcopters in chokepoints if they aren't practical there?

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 Post subject:
PostPosted: Sat Nov 17, 2007 8:35 am 
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Yeah, you pretty much just shot down your own argument...

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PostPosted: Sat Nov 17, 2007 9:23 am 
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Even if we did use this it would be very rare.


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 Post subject:
PostPosted: Sat Nov 17, 2007 10:15 am 
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Dan wrote:
Even if we did

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 Post subject:
PostPosted: Sat Nov 17, 2007 9:47 pm 
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Are you just hunting for a scenario where the RPG becomes useful?

In Chokepoints it is essential to use B Copters to avoid it and take out the units 1 by 1 or engage B Copters and Bombers which are doing the same. Usually though fighters do that better.

Missles do have a pretty useless Range and Max doesn't help that...Grit does.

Also to use up AA, Missles and Copters...and then to lay it all on some guy with a Powerful Mech isn't too ideal either, a B Copter can take them out easily as well as Recon, AA and just about any other unit that can get out of its range.

And to have one side throwing out B Copters, in a balanced match so should the other side unless if there's only 1 airport smack bang in the middle, or to a side to countr FTA...even though FTA is a Urban Myth.

I'm not too sure if any of these arguements are sufficent but do praise them as this is the only tim I'm actually intel. Once Gmod I'm looney.

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 Post subject:
PostPosted: Sat Nov 17, 2007 9:57 pm 
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Okay guys i see your point time to let this idea die.

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