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 Post subject: Indirect Infantry and YOU
PostPosted: Mon Dec 03, 2007 7:24 am 
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I know you must get alot of these buut, here's my take.
Unit Name: Grenade unit (Will change when I get a better long distance weapon name)

Cost: 3000

Vision: 2 (+3 on mountains)

Gas: 99

Move: 2

Movement Type: Mech


Weapon 1: Grenade launcher (See above)
Ammo: 4

Weapon 1 Range: 2 (2-3 on Mountains)

Weapon 1 Targets: All Land and Pipe units

Weapon 1 Damages:
(+5 on Mountains? Maybe?)
Infantry - 80
Mech - 75
Tank - 60
Md Tank - 25
Recon - 75
A-Air - 65
Missles - 75
Artillery - 70
Rockets - 85
APC - 70
NeoTank - 20
MegaTank - 10
Piperunner - 55
Shuttleruner - 55

Damage Taken: Same as Mech

These units have low range, so they have the option to attack same turn for half damage. (Remove if broken)

Why even choose this Unit?

Because it can do things that artillery and rockets can't. As a Mech movement-type it can traverse Rivers, Mountains, and Capture things. And besides that, it's cheap so you get alot of bang for your buck.

Are Mountains and Rivers really that important?

Why sure they are! By crossing rivers, you can cut the time you spend traveling down proportionately, allowing indirect units to travel farther, faster. On mountains, the units receive a vision and range bonus, and if positioned correctly, It's possible to place them out of harm of the ground units that can't traverse mountains.

But Infantry are so weeeak D:

Well It's a strategy game. It's YOUR job to make sure they don't get their asses handed to them.I hear meatshielding's pretty popular nowadays, give that a try >.>

All in all you get what you pay for. This unit could be particularly useful on maps with lower resources, where there's less money to go around. (especially for Grit, since he has to build artilleries which are 6000 a pop)

As for who would use it, I'd assume it'd be most useful to people who play as Sami or Grit.

...Or something? >_>

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 Post subject:
PostPosted: Mon Dec 03, 2007 7:28 am 
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This fails little nub.

Read this: http://forums.customwars.com/viewtopic.php?t=7870

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 Post subject:
PostPosted: Mon Dec 03, 2007 8:07 am 
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Location: I'd put something clever here, but you'd expect that
deoxy's law: you will not get in a unit

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 Post subject:
PostPosted: Mon Dec 03, 2007 9:12 am 
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I agree with the Deoxy law.


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 Post subject:
PostPosted: Mon Dec 03, 2007 12:37 pm 
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Makes artillery obsolete.


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 Post subject:
PostPosted: Mon Dec 03, 2007 1:54 pm 
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Location: what
1. As of right now getting in a unit is like trying to shove a rhino into a pinhole.

2. Yes, attacking in same turn is broken. Why do you think normal Indirects can't?

As for your commentary:
Why use this unit?:
It can cross mountains and rivers? Big whoop. Zepps can do the same with less weaknesses and bigger range. Sure it's more expensive, but it has fewer counter units and can hit even stealthed units. Just about anything can hit a Grenadier.

Are mountains and rivers really that important?:
2 movement is 2 movement. The second you step across you could be in hot water. As for mountains, meet Mr. B-Copter. Or Mr. Bomber.

But infantry are weak!:
Meatshielding with an indirect? lul
Low resources? Normal infantry swarms will end up ruling the field.
Sami? Her specialty is capture. She'd do better fighting with units that can defend themselves when capturing than go with a unit that can't even counter.
Grit? Well you may have a point there. But Grit is broken so lul.

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 Post subject:
PostPosted: Mon Dec 03, 2007 5:21 pm 
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Quote:
and can hit even stealthed units

not last time I checked


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 Post subject:
PostPosted: Mon Dec 03, 2007 7:16 pm 
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A grenade launcher has AT LEAST a maximum range of 400 yards. A more up to date rocket launcher might be able to hit targets at at least a mile away. If it sits still long enough. But to the Point, A grenade launcher cannot have better range then a Rocket or missile launcher. Its just not possible.

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 Post subject:
PostPosted: Mon Dec 03, 2007 8:03 pm 
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Grenades = No go for AW unless if you say like the idea of attaching grenades to tanks.

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 Post subject:
PostPosted: Tue Dec 04, 2007 12:49 am 
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While I think Indirect Infantry should come someday...

Now is not the time. Though good idea using the mountain to boost vision AND range.

I still think the game needs a third infantry... not an indirect infantry, but a third separate one. But that's just me.

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 Post subject:
PostPosted: Tue Dec 04, 2007 2:05 am 
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Darxio wrote:
While I think Indirect Infantry should come someday...

No

Darxio wrote:
Though good idea using the mountain to boost vision AND range.

Already tried by lots of people and failed.

Darxio wrote:
I still think the game needs a third infantry... not an indirect infantry, but a third separate one.

No.

Darxio wrote:
But that's just me.

Yes.

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 Post subject:
PostPosted: Tue Dec 04, 2007 2:17 am 
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Kanzer wrote:
Yes.


Exactly. While I secretly yearn for a 2nd infantry(Sea Men don't count), I know it can never happen in order to keep the game balanced. The Current Metagame is very CO based, so units won't be looked upon with favor like COs will. So I don't even bother to bring up the topic 99% of the time. You shouldn't have brought it up, especially if you read the sticky that says "Indirect Infantry(AKA, Sniper).

So unless it's a Stealth Boat, it's not getting in.

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 Post subject:
PostPosted: Tue Dec 04, 2007 8:39 am 
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Come on, guys, give him some credit. He approached this with more tact than most nubs. He had the courtesy to admit the probable fail and to try and argue for why the unit was good in a systematic fashion ( with even some humor thrown in ).
It was a damn good effort. No better than others in the stat department ( though the added range on mountains was neat ), but at least his ATTITUDE was better.

Give the guy a break.

[ besides, he has a cool Deathnote avatar ... ]


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 Post subject:
PostPosted: Tue Dec 04, 2007 9:59 am 
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But still the unit fails >_>

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 Post subject:
PostPosted: Tue Dec 04, 2007 10:55 am 
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ok, i propose an idea that could stop people from complaining about indirect foot solder. give mechs the ability to attack indirectly before moving, not after and after it attacks indirectly it cannot do any action after ward, it attacks at 2 range and 2-3 on mountains, but it would be for 50% of the attack power. just my two cents.

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 Post subject:
PostPosted: Tue Dec 04, 2007 10:59 am 
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Make mechs less situational and hindering. After that, no more infantry types.

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 Post subject:
PostPosted: Tue Dec 04, 2007 11:27 am 
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Mine is similar but better http://forums.customwars.com/viewtopic.php?t=2357


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 Post subject:
PostPosted: Tue Dec 04, 2007 12:03 pm 
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Kanon wrote:
Meatshielding with an indirect? lul


Well I kinda meant. using that to protect your indirects, but whatever. Stupid idea anyways >.>

Kanon wrote:
Sami? Her specialty is capture. She'd do better fighting with units that can defend themselves when capturing than go with a unit that can't even counter.


I'm not saying she has to use the indirects to capture, I'm just saying they could help her get there. An army should be made of several units. Some are merely for support, others would make more sense capturing.

Typhus wrote:
A grenade launcher has AT LEAST a maximum range of 400 yards. A more up to date rocket launcher might be able to hit targets at at least a mile away. If it sits still long enough. But to the Point, A grenade launcher cannot have better range then a Rocket or missile launcher. Its just not possible.


Well...So's a machine gun that can fire bullets from the middle of the city to the outskirts of it...I think

HochDeutsch wrote:
[ besides, he has a cool Deathnote avatar ... ]


XD Thanks. And wasn't really expecting a break, but thanks anyways. (Hadn't read the failure guide, but still knew it was coming.)

urusan wrote:


Nice on the can't capture due to lack of machine guns part, aaand, got me there >.>[/quote]

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 Post subject:
PostPosted: Tue Dec 04, 2007 4:41 pm 
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TK64 wrote:
Nice on the can't capture due to lack of machine guns part, aaand, got me there >.>
Thanks


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 Post subject: Re: Indirect Infantry and YOU
PostPosted: Tue Dec 04, 2007 4:59 pm 
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TK64 wrote:
Sami or Grit
huh who?

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We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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