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 Post subject: WALKER
PostPosted: Fri Dec 07, 2007 5:10 am 
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WALKER

COST: 20000

move: 6, mech (cant go on moutains though)

Key: -= unit resists weapon, == unit is hit normally by weapn, += unit is hit hard by the weapon

Primary weapon: laser cannon
Infantry:NA
Vehicle: +
copter:NA
plane: NA
boat:=
sub:=

secondary weapon: gattling
Infantry: +
vehicle:-
copter:+
plane:NA
boat:NA
sub:NA

IF you guys like this i will begin spriting it. I am open to suggestions.

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PostPosted: Fri Dec 07, 2007 5:40 am 
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Location: Flying through plotholes
Although I do believe that more experimentation should be done with a noninfantry mech, this unit isn't very good.

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Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
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 Post subject:
PostPosted: Fri Dec 07, 2007 6:37 am 
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why so?

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PostPosted: Fri Dec 07, 2007 8:15 am 
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Expensive. Also, walkers should be able to go on mountains. The two I am trying to breath life into can go on mountains but have low defense. I don't want an Infantry equivalent of a Neo-tank on top of a mountain killing all my men and I can hardly scratch it.

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 Post subject:
PostPosted: Fri Dec 07, 2007 8:15 am 
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Location: Flying through plotholes
Here is a hint.

COST: 20000

COST: 20000

COST: 20000

COST: 20000

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The Mythbusters wrote:
Adam: I reject your reality and substitute my own.

Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


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 Post subject:
PostPosted: Fri Dec 07, 2007 8:53 am 
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Location: España
You.

I was expecting this topic to say "Texas Ranger".

That is what assured this unit's failure.

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 Post subject:
PostPosted: Fri Dec 07, 2007 9:13 am 
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If it can't go on mountains, then it doesn't have mech movement.

Tell me how you suppose this fits into the AW game?

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 Post subject:
PostPosted: Sat Dec 08, 2007 1:26 am 
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ok editing.

WALKER

COST:13000

move: 6, mech

Key: -= unit resists weapon, == unit is hit normally by weapn, += unit is hit hard by the weapon

Primary weapon: laser cannon
Infantry:NA
Vehicle: +
copter:NA
plane: NA
boat:=
sub:=

secondary weapon: gattling
Infantry: +
vehicle:-
copter:+
plane:NA
boat:NA
sub:NA


also, typhus, we could work together to bring your units into the game.

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 Post subject:
PostPosted: Sat Dec 08, 2007 3:47 am 
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I wrote:
Tell me how you suppose this fits into the AW game?

Also, you've just given a neotank mech movement, thus rendering the Mdtank and neotank redundant.

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 Post subject:
PostPosted: Sat Dec 08, 2007 7:28 am 
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editing again.

WALKER

COST:13000

move: 5, mech

Key: -= unit resists weapon, == unit is hit normally by weapn, += unit is hit hard by the weapon

Primary weapon: laser cannon
Infantry:NA
Vehicle: +
copter:NA
plane: NA
boat:=
sub:=

secondary weapon: gattling
Infantry: +
vehicle:-
copter:+
plane:NA
boat:NA
sub:NA

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 Post subject:
PostPosted: Sat Dec 08, 2007 8:52 am 
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Location: ...in your manga!!
We already have tanks.

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 Post subject:
PostPosted: Sat Dec 08, 2007 9:28 am 
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but do we have tanks that can go on mountains and cross rivers? last time i checked there isnt.

oh and:

vision range: 4

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 Post subject:
PostPosted: Sat Dec 08, 2007 9:44 am 
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That would be called the Bcopter >_>

And you're ignoring the question:

Tell me how you suppose this fits into the AW game?

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 Post subject:
PostPosted: Sat Dec 08, 2007 9:46 am 
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i dont know what you mean. like a story line?

walker is a lash invention. woop dee freakin doo.

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 Post subject:
PostPosted: Sat Dec 08, 2007 9:48 am 
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No, what is the role of this unit, what would people use it for?

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 Post subject:
PostPosted: Sat Dec 08, 2007 10:06 am 
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a land unit that can get over rough terrain faster than a mech, and as you know, mechs dont go very far. actualy not far at all.

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PostPosted: Sat Dec 08, 2007 10:11 am 
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And in doing so you render the Mdtank, neotank, Bcopter and possibly the bomber useless?

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 Post subject:
PostPosted: Sat Dec 08, 2007 10:15 am 
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bring the walker fire power down a little bit, so that the tanks arent useless anymore

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PostPosted: Sat Dec 08, 2007 10:38 am 
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We have all the fronts covered. This unit has no place in Custom Wars. Everything this unit does, another unit does better. Your best bet was versatility, and the Bcopter is the most viable option in that case.

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 Post subject:
PostPosted: Mon Dec 10, 2007 12:34 am 
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MD Tank = Heavy Defense
Neotank = Heavy offense

Having both makes it less strategical which one you need.

Infact these kind of units almost get suggested twice a month...

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