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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Oct 11, 2008 5:45 am 
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we're doing like a turn a day or something so far

I'm too lazy to check constantly like I normally do, especially with that asshole of a game name

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Oct 12, 2008 4:40 pm 
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hey

what's the point of having x1.5 capture if your units cost more


why the heck do you have both lol

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Mon Oct 13, 2008 3:12 am 
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A: I'm an idiot

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 7:09 am 
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your top front is no more

i deploy megatank to bottom front

i win

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 8:07 am 
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oh are those the asshole 20000g megas lol

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 9:47 am 
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yeah sure

I had enough funds to buy a 28k one from joining arty on the top though

and I'd rather have that cuz like lol 180% vs infantry

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 9:49 am 
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you sure they aren't just 20000g AWDS megas

cuz I don't think this is balance mode lol

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 9:57 am 
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lol does it matter?

I could just delete it and you still wouldn't be able to do anything

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 10:30 am 
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actually i resign

Image

can't disable airport, both aas will get hit next turn and 2MD is coming anyways

go fight colinmax lol


I would've won, except I stopped reinforcing the top front too early since it was already over up there imo

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 10:39 am 
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gg ridiculous match as always

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 10:49 am 
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Joined: Thu Jun 22, 2006 11:36 pm
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JUST DANCE

GONNA BE OKAY

WHAT'S THE MAP

my god i played so shitty


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 12:38 pm 
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i won


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Oct 14, 2008 12:40 pm 
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i won

never mind

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