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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Sep 25, 2008 4:01 am 
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Day 21

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"regroup my ass"

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More meat for the grinder eh


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Sep 25, 2008 7:12 am 
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i win etc


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Sep 25, 2008 7:55 am 
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as was expected


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Sep 25, 2008 12:23 pm 
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I was ridiculously tired taking tonight's turn

I hope I didn't do anything too retarded

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Sep 25, 2008 1:56 pm 
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Just for fun, I took each CO and had them duke it out vs. a bland guy. After 10 days, I calculated the monetary damage of each CO (damage done to enemy - damage taken by enemy). The seed results were a little surprising.

1 ) Gipbella - shoe
2 ) COCOCO - rifton
3 ) ColinSmash - Sven
4 ) Valerie - Narts
5 ) Lu-Tzer - kiwi
6 ) Paranoid Rich-Girl - delta-angelfire
7 ) Asshole - IBVG
8 ) S.Kinwheed - JakeSamiRulz

Can this preliminary list contain the future of the tournament... possibly not. Anyway, have fun with this tournament. Good Luck to all.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Fri Sep 26, 2008 1:48 am 
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Next round will be on Deserted Beach, same settings. kiwi vs sven may start playing.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Fri Sep 26, 2008 2:19 am 
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Day 22

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Well look at that. Both sides are denied air reinforcements.

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Gotta get mah props back, or things will start turning awry soon.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Fri Sep 26, 2008 5:36 am 
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Narts wrote:
Next round will be on Deserted Beach, same settings. kiwi vs sven may start playing.
not that it helps me any but CW Deserted Beach is missing a bridge
also AWBW Awe of She has comm towers instead of airports
if you want comm towers it's with the DB fix here:
http://rapidshare.com/files/148378640/A ... h.zip.html

otherwise use the one in the versus folder for copter spam


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Sep 27, 2008 1:32 am 
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I don't like comm towers so we're using the one with the airports.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Sep 27, 2008 2:23 am 
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Day 23

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WTF? How did that AA reach the B-copter? I hate it when enemy units start defying laws of physics.

Well hardly matters when I'm gonna kill everyone anyway.

Image

AND THEN EVERYTHING FUCKING DIES


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Sep 27, 2008 5:51 pm 
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Day 24

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Image

Asshole does not relent... volley after volley, mass damage just keeps coming. My forces are dwindling down to levels where I'm almost not dominating, and his airport is free again.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 7:07 am 
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game might've error'd when i ended turn (CW closed)

ok turn didnt send, have to redo

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We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 7:18 am 
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ok turn worked this time

heres a pic i made
Image

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 8:40 am 
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made infantry glitch by cancelling move during move animation
so have to redo turn

anyways i got suporsniper out and basically killed everything

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 8:58 am 
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You remind me why I hat Grit so much ;_;

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Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 10:11 am 
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urgh why didn't you cap the airport? is like shoe got 2 turn headstart on captures

and I thought your mans had +30 atk


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 5:21 pm 
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someone should've made a CO with 170% tank offense d2d indirect range weakness counter break direct offense ground vehicle offense COP hyper upgrade SCOP

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sun Sep 28, 2008 6:02 pm 
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Day 25

Image

Why is he making a T-copter?

Image

Asshole's income advantage is down to "only" 4k, which is still kinda much, but should be more manageable.

His eastern tank creep worries me so I'm giving him some ground. The immediate surrounding of the base should be easier to defend.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Mon Sep 29, 2008 1:51 am 
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you guys fail on this map

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Mon Sep 29, 2008 9:14 am 
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can we do tech trees next time?

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Mon Sep 29, 2008 9:35 am 
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shoe-sama wrote:
someone should've made a CO with 170% tank offense d2d indirect range weakness counter break direct offense ground vehicle offense COP hyper upgrade SCOP


doesn't mean shit when i'm pumping out mds at 12000 and have a power that gives me 200% attack


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Mon Sep 29, 2008 11:03 am 
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I had a crazy idea

can I host the next one?


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 1:42 am 
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If your crazy idea is easily programmable, maybe


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 4:08 am 
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Day 26

Image

He decided not to exploit his momentum and push forward on the southeastern front. I can't decide if that was unexpectedly wise, or incredibly stupid of him. Instead he is moving to capture my airport in the west, and is probably going to succeed.

Image

YOU WISH TO REPAIR SOME UNITS, ASSHOLE? BE MY GUEST. *ballcrushes*

I don't think I need three tanks at the eastern base, relocationing one to increase pressure on the other, more unstable front.

Day 27

Image

And so he begins his march for the SE properties. So that's what the T-copter was for.

Image

Even if I'm going to lose those props I believe it was wise move to bring that tank to west... it was more needed there.

Let's make a tank to back it up just in case... and a tank.


Day 28

Image

Image

Okey let's keep breaking things. Because that's how it's done. My power is delightfully spammable.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 4:45 am 
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so is mine :(

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 6:34 am 
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I thought the host had to program it which I could do
but hey if you want to do it that's fine too

there will be 3 MD infantry


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 8:18 am 
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co i would like to face:

bgsuks

co that would be ok to face:

blarts

co that would probably be terrible to face:

gipbella


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 8:43 am 
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worst player with arguably best CO of the 3 but with arguably the worst matchup with your CO

special

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Tue Sep 30, 2008 10:49 am 
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we need indirect infantry

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Wed Oct 01, 2008 1:37 am 
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kiwi wrote:
I thought the host had to program it which I could do
but hey if you want to do it that's fine too

Then why'd you need my permission? omg just go ahead and do it.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Wed Oct 01, 2008 2:23 am 
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Day 29

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*hangs head*

I... I have nothing.



BG wins, gg


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Wed Oct 01, 2008 2:55 am 
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gg

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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Wed Oct 01, 2008 6:15 am 
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Narts wrote:
Then why'd you need my permission? omg just go ahead and do it.

I like redundant validity maybe

also:
Image
anyone want 12k indirect bombers


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Thu Oct 02, 2008 1:36 am 
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Custom units? Lol, I wasn't planning that for before the 4th or 5th iteration maybe.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Fri Oct 03, 2008 2:17 am 
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i want 180/180 tanks for +50% cost


btw guys rifton fails at missiles

he reloading so many times gets same result every time



i should just kill him with a meteor or something lol

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Oct 04, 2008 3:38 am 
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FUCK

My new comp has a virus, and I have to work all weekend, so I'm going to have to resign, shoe was going to win anyway.

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The Mythbusters wrote:
Adam: I reject your reality and substitute my own.

Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Oct 04, 2008 3:45 am 
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good incentive to stop looking at porn


so like lol what map next i wanna kill asshole by smashing metorzzzz into him

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Oct 04, 2008 3:49 am 
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game name is AdVaNcEwArSdUaLsTrIkE
pw 1

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Fri Oct 10, 2008 10:12 am 
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hey lets start a 2nd tournament mans

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject: Re: Narts' Bizarre CO Design Tournament
PostPosted: Sat Oct 11, 2008 1:26 am 
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this one finished?

where's bg anyway?


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