It is currently Mon Dec 18, 2017 8:55 am

All times are UTC + 9:30 hours




Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 3:50 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
The last one technically isn't finished, but soon will be, and we all know the outcome.

So if you want to play this round, sign up here. This time we're drafting the attributes instead of first comers taking everything.

So when you join, pick one attribute that hasn't been taken yet. Claiming an attribute doesn't give you an obligation to use it on your CO, but the exclusive right for you to use it while denying it from others. It is allowed to claim an attribute and discard it at the CO creation phase.

Once we have 8 players, the second round of drafting starts and people get to choose 2 attributes at a time. Drafting will continue in this manner until all attributes have been taken. Then everyone makes their CO, I make the build and we fight.

Code:
-A bland CO has no d2d, a 1 star power and a 2 star power both giving 110/110 stats
-Attributes are stacked on top of blandie.
-The total point cost of the CO cannot exceed 1500
-the star cost of a power attribute is added to the base cost of the power. The total cost of a power can not exceed 10 stars. The powers must have different star costs from each other.
-The CO can have max 3 D2D skills, max 2 weaknesses, and max 5 power attributes.
-2nd D2D skill costs +50 extra, 3rd +100 (weaknesses don't count)
-4th and 5th power attribute cost +200 each
-Attributes that are simply different multiplications of the same effect can not be stacked within the same power or d2d. So no taking "+10ATK" and "+20ATK" as your power to create a cumulative +30ATK boost! HOWEVER, it is possible to stack together effects that have different conditions, for example, taking "+10ATK for all units" and "+10ATK for infantry" is perfectly possible, and will result in infantry having +20 attack! Also having +10ATK and +20ATK in different powers is possible, and they stack with any d2d attack boosts.

D2D:                                                   Cost:

+10 ATK                                                 100 taken
+30 ATK                                                 500 taken
90% cost units                                          500 taken
+10 ATK on plains                                        75 taken
+10 ATK on road                                          25
+10 ATK per terrain star                                100 taken
+10 DEF                                                 250 taken
+20 DEF                                                 500 taken
+20 DEF when attacking                                   50
Directs +20 ATK                                         250 taken
Indirects +20 ATK                                       250 taken
Ground vehicles +20 ATK                                 350 taken
Repairs +1HP                                             50 taken
Footsoldiers +30 ATK                                    200 taken
Footsoldiers +40 ATK                                    400 taken
Copters +50 ATK                                         100 taken
CAP +50%                                                750
Transports +1MP                                          25 taken
Naval units +1MP                                         50 taken
Naval units +25 DEF                                      50 taken
Air units +15 ATK                                        75 taken
Air units +10 DEF                                        75
+20 DEF against indirects                               200 taken
1.5x counterattacks                                     350 taken
+40 ATK on urban                                        400

D2D WEAKNESS:

-10 ATK                                                -150
-20 ATK                                                -300
-20 DEF                                                -500
Indirects -10 ATK                                       -50
Directs -10 ATK                                         -75
Directs -20 ATK                                        -150
Indirects -1 range                                     -500 taken
Air units -20 ATK                                       -75
Naval units -10 ATK                                     -50
Naval units -30 ATK                                     -75
Ground vehicles -10 ATK                                -100
120% deployment costs                                  -350

POW:                                                   Cost:       Stars:

+10 ATK                                                  50             1 taken
+20 ATK                                                 100             2 taken
+50 ATK                                                 250             2 taken
+10 ATK on plains                                        50             1
+20 ATK on plains                                        50             1
+10 ATK on road                                          25             0
+10 ATK on urban                                         50             0
+20 ATK on urban                                         50             1
+40 ATK on urban                                        100             1
+90 ATK on urban                                        200             2
+20 DEF                                                 250             2 taken
Directs +10 ATK                                          75             1
Directs +1MP                                            200             1
Copters +25 ATK                                          25             0 taken
All units +1HP                                          250             1
All units +2HP                                          350             2
All units +5HP                                          500             3 taken
Indirects +1 range                                      250             2
Indirects +2 range                                      350             3
Indirects +30 ATK                                        75             1
Ground vehicles +1MP                                    100             1
Ground vehicles +2MP                                    250             2
Ground vehicles +10 ATK                                 100             1
Ground vehicles +30 ATK                                 250             1
Three missiles (Rachel)                                 300             3 taken
8HP missile (Sturm)                                     500             9 taken
3HP paralysing missile (VB)                             500             9
Footsoldiers +30 ATK                                     50             1
Footsoldiers +50 ATK                                    100             1 taken
Footsoldiers +1MP                                        75             1
Footsoldiers perfect move                                50             1
Footsoldiers +2MP                                       100             2 taken
1 MD                                                    250             2 taken
2 MD                                                    500             3 taken
3 MD on urban                                           750             1 taken
Enemy fuel halved                                        50             1
All units resupply                                       50             1
Counterattacks first                                    250             2 taken
1.5x Counterattacks                                     150             2
+1 MP                                                   150             1 taken
+2 MP                                                   300             2
Perfect move                                            100             1
+1 ATK for every 300G                                   100             2 taken
+3 ATK for every property                               200             3 taken
Decrease enemy CO bar by 10% for every 5000G            750             1
Half of destroyed enemy unit value goes to funds        200             3
+40 DEF against indirects                               200             2
+80 DEF against indirects                               250             3
Terrain stars doubled                                   250             3
+90 DEF when attacking                                  150             1
Enemy captures halted                                   250             1
Enemy receives no funding next turn                     350             2 taken


Last edited by Narts on Thu Oct 16, 2008 3:28 am, edited 9 times in total.

Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 5:36 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
join

edit: actually i'm not that much of a dick i'll take last pick this time


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 5:43 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
urban md

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 6:04 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Actually change of rule

People can pick in any order as long as the last of the round doesn't pick twice in a row. Will go faster.

Oh, and I take

2 MD


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 6:41 am 
Offline

Joined: Mon Sep 15, 2008 4:42 am
Posts: 16
hmm... I guess I'll give it another try. In that case I'll call dibs on

-1 indirect range

(huh, I need my eyes checked i guess, I didn't see the healing powers somehow -.-)


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 10:01 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
is it still DS mode?

90% costs


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 11:27 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
I can't believe I am doing this again!
Dibs on...

Repair +1HP...


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 11:43 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
oh yeah

what maps?


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sat Oct 11, 2008 5:24 pm 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Yes it will be AWDS mode. I'll fix the unit prices and missile range as well.

As for the maps, I say we use...

1st round: Omega Hills (http://awbw.amarriner.com/prevmaps.php?maps_id=21210)

2nd round: Snake Island (http://awbw.amarriner.com/prevmaps.php?maps_id=26078)

Final round: Of Blood and Courage (http://awbw.amarriner.com/prevmaps.php?maps_id=368)

BTW games in the second and the final round will be double games with switched sides and capture limit. Days to finish game will be used as tie-breaker.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sun Oct 12, 2008 3:41 pm 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
+20 def

can we do aw2 or some other charging or something this time?

lol


1 more player to go, then sven's pick lol

btw guys you guys are gonna laugh so hard when you face my CO

if i get the abilities i want that is

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Sun Oct 12, 2008 5:30 pm 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Oh okay we'll use AW2 charging. DS charging would make mass damage stupidly powerful on maps of this size I suppose.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Mon Oct 13, 2008 1:33 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
I hate you lol

stop making random changeeeees


oh well

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Mon Oct 13, 2008 6:58 pm 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Ill have a go.

Ill have +10 ATK per terrain star.

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 2:04 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Minor change: You can make your CO before the end of the drafting phase if you think you already have the attributes you want. The drafting ends once everyone has made a CO.

There is one slot left. Once that is filled the second round starts and you can start picking two attributes at a time.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 6:54 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
just give sven +30 offense or something so we can move on lol

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 7:36 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
the choice is that obvious yes

30 offense


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 7:49 am 
Offline

Joined: Mon Sep 15, 2008 4:42 am
Posts: 16
In hat case I call
(D2D) +10 Atk
and
(D2D) +10 Def


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 7:52 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
oh fuck two at a time

ground+20
sturm missile

i'm not that masochistic


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 7:53 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
fuck

directs +20 atk
indirects +20 atk


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 8:01 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
footsoldier + 40
+ transport

sure

_________________
Advance Wars


Last edited by Kristoph on Tue Oct 14, 2008 8:49 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 8:02 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
^scrub


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 9:11 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
Code:
D2D:                                                   Cost:

+10 ATK                                                 100 -solid ability, solid price
+30 ATK                                                 500 -holy shit this probably the best ability here underpriced for sure
90% cost units                                          500 -solid price, everyone is afraid of the effects of cheaper stuff
+10 ATK on plains                                        75 -eh...
+10 ATK on road                                          25 -lol, why would you pay for this?
+10 ATK per terrain star                                100 -solid ability, solid price
+10 DEF                                                 250 -probably overpriced but hey, people are paying!
+20 DEF                                                 500 -holy shit this is probably the best ability her underpriced for sure
+20 DEF when attacking                                   50 -sophie you sucked
Directs +20 ATK                                         250 -the 20 boosts really should go up to 400
Indirects +20 ATK                                       250 -the 20 boosts really should go up to 400
Ground vehicles +20 ATK                                 350 -the 20 boosts really should go up to 400
Repairs +1HP                                             50 -what. who bought this?
Footsoldiers +30 ATK                                    200 -maybe slightly under priced, hasn't been picked yes so i dunno.
Footsoldiers +40 ATK                                    400 -good pricing
Copters +50 ATK                                         100 -solid ability, solid price
CAP +50%                                                750 -overpriced for sure. not worth more than 30A or 20D in stats
Transports +1MP                                          25 -under price but hey who cares
Naval units +1MP                                         50 -lol
Naval units +25 DEF                                      50 -lol
Air units +15 ATK                                        75 -lol
Air units +10 DEF                                        75 -lol
+20 DEF against indirects                               200 -solid ability, solid price
1.5x counterattacks                                     350 -overprice?
+40 ATK on urban                                        400 -over over price

D2D WEAKNESS:

-10 ATK                                                -150 -300 at least i think
-20 ATK                                                -300 -500 at least i think
-20 DEF                                                -500 -holy crap needs at least 1000
Indirects -10 ATK                                       -50 -rofl ok?
Directs -10 ATK                                         -75 -uhm more please
Directs -20 ATK                                        -150 -more
Indirects -1 range                                     -500 -lol probably just right here
Air units -20 ATK                                       -75 -sure
Naval units -10 ATK                                     -50 -ok
Naval units -30 ATK                                     -75 -great
Ground vehicles -10 ATK                                -100 -more
120% deployment costs                                  -350 -need more i'd think

POW:                                                   Cost:       Stars:

+10 ATK                                                  50             1 -alright
+20 ATK                                                 100             2 -alright
+50 ATK                                                 250             2 -alright
+10 ATK on plains                                        50             1 -alright
+20 ATK on plains                                        50             1 -alright
+10 ATK on road                                          25             0 -alright
+10 ATK on urban                                         50             0 -alright
+20 ATK on urban                                         50             1 -alright
+40 ATK on urban                                        100             1 -alright
+90 ATK on urban                                        200             2 -alright
+20 DEF                                                 250             2 -alright
Directs +10 ATK                                          75             1 -alright
Directs +1MP                                            200             1 -alright
Copters +25 ATK                                          25             0 -alright
All units +1HP                                          250             1 -alright
All units +2HP                                          350             2 -alright
All units +5HP                                          500             3 -alright
Indirects +1 range                                      250             2 -alright
Indirects +2 range                                      350             3 -alright
Indirects +30 ATK                                        75             1 -alright
Ground vehicles +1MP                                    100             1 -alright
Ground vehicles +2MP                                    250             2 -alright
Ground vehicles +10 ATK                                 100             1 -alright
Ground vehicles +30 ATK                                 250             1 -alright
Three missiles (Rachel)                                 300             3 -alright
8HP missile (Sturm)                                     500             9 -alright
3HP paralysing missile (VB)                             500             9 -alright
Footsoldiers +30 ATK                                     50             1 -alright
Footsoldiers +50 ATK                                    100             1 -alright
Footsoldiers +1MP                                        75             1 -alright
Footsoldiers perfect move                                50             1 -alright
Footsoldiers +2MP                                       100             2 -alright
1 MD                                                    250             2 -alright
2 MD                                                    500             3 -alright, i'm not afraid of it, others might think it needs upped price
3 MD on urban                                           750             1 probably should be same as 2MD in price
Enemy fuel halved                                        50             1 -alright
All units resupply                                       50             1 -alright
Counterattacks first                                    250             2 -alright
1.5x Counterattacks                                     150             2 -alright
+1 MP                                                   150             1 -alright
+2 MP                                                   300             2 -alright
Perfect move                                            100             1 -alright
+1 ATK for every 300G                                   100             2 -this is going to rape
+3 ATK for every property                               200             3 -as is this
Decrease enemy CO bar by 10% for every 5000G            750             1 -overpriced
Half of destroyed enemy unit value goes to funds        200             3 -alright?
+40 DEF against indirects                               200             2 -alright
+80 DEF against indirects                               250             3 -alright
Terrain stars doubled                                   250             3 -alright
+90 DEF when attacking                                  150             1 -alright
Enemy captures halted                                   250             1 -alright
Enemy receives no funding next turn                     350             2 -alright


this draft definitely has powers down... but D2Ds are iffy


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 9:29 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
all units +5 hp (power)
indirect defense +20 (d2d)


boom

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 9:33 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
1.5x counterattcks (D2D)
Counterattacks First (Power)


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 9:41 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
ability comparisons, left side undercosted and/or right side overcosted

+30 attack vs +40 attack urban/x1.5 counter
+10 attack per terrain vs +40 urban
90% cost units vs 150% CAP

and yes wtf @ weaknesses

+1 ATK every 300G vs +3 ATK every property
uh 1 prop = 1000g
1000G/300G = 3 and 3/10 percent
and it costs less in price and stars??????
of course, you can always stack them if you want lol

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 10:47 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
solid choices shoe

as always

why bother with indirect defence when you could have claimed

+1 ATK for every 300G 100 2

and basically won?


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Tue Oct 14, 2008 12:57 pm 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
noes i want +50 atk power abilitiy instead even though +1% per 300g gives +931329847328721% offense

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 2:12 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
+1 ATK for every 300G
Three missiles (Rachel)


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 5:05 am 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Half damage to funds and reduce enemy COP bar by 10 % for every 5k.

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 5:35 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
1 MD
+20 ATK (COP)


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 5:51 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
+3 ATK for every property
naval units +1MP

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 6:00 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
hey guys

that last map doesn't look very fun at all =X

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 6:12 am 
Offline

Joined: Mon Sep 15, 2008 4:42 am
Posts: 16
I'll take
(power) no enemy funding next turn
and
(d2d) Navy +25 Def

EDIT: dammit ether, write your post like everyone else does.


Last edited by delta_angelfire on Wed Oct 15, 2008 6:24 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 6:23 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
delta_angelfire wrote:
I'll take
(power) Decrease enemy CO bar by 10% for every 5000G

Black Ether took that already


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 6:34 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
Second picks... Hmmm....
+50 Atk (Power)
+20 Defense (Power)

I agree with shoe.... the last map is too long. A smaller quick map would be nice. I think no map in this tournament should extend 30X30 squares. I just want to be able to finish the tourny b4 next year... :wink:


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:05 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
big maps are fun and it's custom wars so I'm not worried >_>

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:28 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
name: sideslMETEORSTRIKE

+1 mp

2/10 bar<- don't be a dick and tell me i need three/ten or something retarded like that

sideslip/meteor

with basically 150/100 units

hits 1500 on the nose

soldier +30 as block


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:51 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
copters

prop attack bonus super

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:52 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
i took prop already you dick

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:58 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
liar you edited your post



change to footsoldiers +2 move

_________________
Advance Wars


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2  Next

All times are UTC + 9:30 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Blue Moon by Trent © 2007
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group