It is currently Sat Dec 16, 2017 1:21 am

All times are UTC + 9:30 hours




Post new topic Reply to topic  [ 72 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 8:10 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
btw i took it just so i could prevent you from using it

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Wed Oct 15, 2008 7:22 pm 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Double Terrain stars and perfect move.

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 1:48 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
next pick right?

footsoldier big firepower bonus COP
-10% indirects

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 2:12 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
BlackEther wrote:
Double Terrain stars and perfect move.

BG wrote:
next pick right?


Lol no.

I take

Copters +50 ATK
+10 ATK on plains

Third round.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 2:21 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
I already took copter bonus


well

I said "copters" and that's what I meant

>_>

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 2:27 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
There are two copter related attributes. If you don't specify which you are stuck with the crap one.

Sven wrote:
2/10 bar<- don't be a dick and tell me i need three/ten or something retarded like that

You indeed need 3/10.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 2:35 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
+10 attack cop
"footsoldier big firepower bonus COP"

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 3:26 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Oh I guess I'll make. Most of what's left is crap that I wouldn't use anyway and I want to get this quickly over with.


CO Strelka

She's a bitch.

Theme: Soviet national anthem

D2D:
+10 ATK on plains 75
Copters +50 ATK 100 + 50
Air units +15 ATK 75 + 100

ooOOOOOOO

COP: bland

SCOP: Strelka Bomba
2 MD 500 3
Three missiles (Rachel) 300 3
+1 ATK for every 300G 100 2

Total cost: 1300

I won't be making more picks anymore so don't feel like you need to wait for me. Sven may keep blocking attributes if he wishes.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 5:59 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
Wait... we don't need to pick anymore...
Since the third pick round didn't start until now...
meh, I'll make my CO, I only needed one more attribute...

Third pick
Ground vehicles +1MP

-------------------------------------------
CO Cobra

Secret Operative sent to spy on the Serpentor Tournament. Too bad the mission is absolutely pointless...

D2D:
1.5x CounterAttacks
+1 HP Repair

COP: Rabbit Hunt 4*
+20 Def
Ground Vehicles +1MP

SCOP: Snake's Venom 6*
+50 Atk
Counterattacks First

Power: "Target Acquired"
Victory: "Mission Complete, returning to base"
--------------------------------------------

EDIT: Oh crap, Ether took Perfect Movement. I'll change it to ground vehicles +1MP. Perfect 1500 points. What did Narts mean by his post then...


Last edited by JakeSamiRulz on Thu Oct 16, 2008 7:01 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 6:02 am 
Offline

Joined: Mon Sep 15, 2008 4:42 am
Posts: 16
I'll take
(power) +30 vehicle atk
and
(power) Halt enemy captures

Just call me Alexander :-/

also, just curious, why is
+10 atk (power) 50 cost, 1*
while
+10 atk directs only (power) is 75 cost, also 1*?

Oh, and Jake, Ether already took perfect movement


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 6:59 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
[17:30] Delta Another Reverse 1.5xspeed: take the +2 hp and +2 range jsut to be a ****

so no one tries anything stupid


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 7:10 am 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Im taking Indirects - 10 ATK and Naval - 10 ATK

EDIT: scrapped CO

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Last edited by BlackEther on Fri Oct 17, 2008 2:41 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 7:13 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
Uhhh.... I don't think you can use the same attribute twice. So perfect move can either be for the power or the super, but not both.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 7:20 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
Narts wrote:
There are two copter related attributes. If you don't specify which you are stuck with the crap one.

Sven wrote:
2/10 bar<- don't be a dick and tell me i need three/ten or something retarded like that

You indeed need 3/10.


dick

i'll probably do a swap then


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 7:48 am 
Offline

Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
GENTLEMEN

my guy:

CO Dummaz

"WAUGH."

D2D:
+20 atk directs (250)
+20 atk indirects (250 + 50)
90% unit cost (500 +100)

COP: 3 stars
1 MD (250)
+10/10 default (0)

SCOP: 4 stars
+20 atk all (100)
+10/10 default (0)

total: 1500

ALSO by posting my guy here and now I relinquish my further picking of traits for this tournament.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 9:07 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
+2MP
+2 indirect range

k



CO I stole all your abilities

d2d
+20 def [500]
+20 def vs indirect [200+50]

750

****#

Bastard Repair
all units +5HP [500]

1250


Stock Market Crash
+3 ATK per prop [200]


1450

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 9:10 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
+2 range is mine dick


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 9:11 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:36 pm
Posts: 3547
i take everything else also


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 9:20 am 
Offline

Joined: Mon Sep 15, 2008 4:42 am
Posts: 16
I guess I'm pretty much set anyway -

Alexander von Bolt - An AW Junkie who hates to lose but sucks anyway. Kills kittens by the dozens.
"Screw this, I'm just gonna go Pingu on this noob."

D2D
+10 Atk 100
+10 Def 250
+25 Navy Def 50
(3x d2d) 150
== 550 ==
COP 2** "Reset Button"
(Halt Enemy Captures) 250
== 250 ==
SCOP 5***** "Throw the Controller"
(Deny enemy Funding) 350
(+30 Vehicle Attack) 250
== 600 ==
Total
==1400==


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Thu Oct 16, 2008 9:49 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
Sven wrote:
+2 range is mine dick

i don't care

ok i steal +1 range instead

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 1:53 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
JakeSamiRulz wrote:
Uhhh.... I don't think you can use the same attribute twice. So perfect move can either be for the power or the super, but not both.

He can't use that particular attribute once because he doesn't have it.

Ditto for double terrain stars.

No picking twice in the same round asshole.

delta_angelfire wrote:
also, just curious, why is
+10 atk (power) 50 cost, 1*
while
+10 atk directs only (power) is 75 cost, also 1*?

Because I can.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 2:22 am 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
You never declared when the first round finsished and the second round began. I figured I had waited long enough between posts for it to be the second round and picked again.

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 2:31 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Oh okay you were just confused

You will not compensated.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 2:40 am 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Oh wait i think i figured out the rounds.

1st round: keeping an atribute
2nd round: pick 2 atributes
3rd round: same as second

If a 4th round ever pops up ill add stuff back on.

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 2:51 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
I think it's already 4th round. Anyway, no one cares, just take whatever you like.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 2:54 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
can I take my two and finish yet lol

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 3:06 am 
Offline
User avatar

Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Yes.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 3:15 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
Navy movement
-firepower air

CO Footsies

D2D:
140/100 soldiers
+1 movement transports
+1 Navy movement
80/100 Air

COP: "Shitty Kindle"
- 3 Urban MD
- Default

SCOP: "2MD nvm"
- +2 movement soldiers
- +50% firepower soldiers
- Default

pretty sure that's a xxXXX meter

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 3:37 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
i already took naval movement

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 3:42 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
alright


CO Footsies

D2D:
140/100 soldiers
+1 movement transports

COP: "Shitty Kindle"
- 3 Urban MD
- Default

SCOP: "2MD nvm"
- +2 movement soldiers
- +50% firepower soldiers
- Default



wanted 9 move black boats for map 2 :x and air only mattered for the last map which I would lose either way so >_>

_________________
Advance Wars


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 7:52 am 
Offline
User avatar

Joined: Fri May 04, 2007 3:18 am
Posts: 520
Well in that case... I'll just take the two attributes...

I'll keep the:
+1 Ground Mp
and take the...
Perfect Movement

My official picks for 3rd round:
+1 Ground MP
Perfect movement

If I can change the stats of my CO please...
-------------------------------------------
CO Cobra

Secret Operative sent to spy on the Serpentor Tournament. Too bad the mission is absolutely pointless...

D2D:
1.5x CounterAttacks
+1 HP Repair

COP: Rabbit Hunt 4*
+20 Def
Perfect Movement

SCOP: Snake's Venom 6*
+50 Atk
Counterattacks First

Power: "Target Acquired"
Victory: "Mission Complete, returning to base"
--------------------------------------------

Hopefully this will be that last edit. I am still a perfect 1500 points.


Top
 Profile  
 
 Post subject: Re: Serpentor Tournament II
PostPosted: Fri Oct 17, 2008 8:58 am 
Offline
User avatar

Joined: Mon Dec 04, 2006 7:44 am
Posts: 80
Location: In a piperunner
Meh w/e ill make do with changes im taking ground MP +1

CO Siren :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:

D2D: +10 ATK per terrain star

COP: Ground MP+1 and reduce enemy COP bar 10% for every 5k

SCOP: Double terrain stars and half damage to funds

_________________
Truth is the only weapon against deception

Image

http://brw.twinkfish.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 72 posts ]  Go to page Previous  1, 2

All times are UTC + 9:30 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Blue Moon by Trent © 2007
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group