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 Post subject: CW:BD Unofficial Beta 5
PostPosted: Wed Dec 17, 2008 10:20 pm 
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Joined: Tue Oct 03, 2006 6:00 am
Posts: 320
Location: Scotland
I got bored...

NOTE: THIS DOES NOT INCLUDE ANY OF THE CHANGES IN NARTS' TOPIC BECAUSE THE CODE I USED WAS DOWNLOADED BEFORE MY INTERNET CONNECTION BROKE SO I DIDN'T KNOW ABOUT THOSE CHANGES UNTIL RECENTLY AND I COULDN'T BE BOTHERED MAKING MY CHANGES AGAIN![/capslock]

Download: http://www.mediafire.com/file/2itxmmj2ddy/CW_BD_UnofficialBeta5.zip
Source: http://www.mediafire.com/file/ecjoi0g4wvj/CW_BD_UnofficialBeta5_src.zip

Changes:
- tidied up the code a bit
- added missing terrain (fire, sea fog, radar, wastelands, ruins, rough)
- made above terrains function correctly in FOW (lol fow)
- made Flares able to launch flares
- minor graphical changes


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 Post subject: Re: CW:BD Unofficial Beta 5
PostPosted: Thu Dec 18, 2008 3:08 am 
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Joined: Tue May 08, 2007 6:19 am
Posts: 1363
Good job!

I will check it out when I have more time.


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 Post subject: Re: CW:BD Unofficial Beta 5
PostPosted: Thu Dec 18, 2008 7:13 am 
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Joined: Mon Dec 08, 2008 1:11 am
Posts: 13
Narts wrote:
Good job!

I will check it out when I have more time.


I took a quick look and it works pretty well.


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 Post subject: Re: CW:BD Unofficial Beta 5
PostPosted: Thu Dec 18, 2008 12:08 pm 
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Joined: Tue Oct 28, 2008 8:51 am
Posts: 121
Ha, here you are beavering away silently and we're all developing the new customwars release.
We'll have to get any changes you have made merged into the main code.
Please PM me your email address and I'll add you into out project planner. Good work by the way!


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 Post subject: Re: CW:BD Unofficial Beta 5
PostPosted: Fri Dec 19, 2008 7:58 am 
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Joined: Tue Oct 03, 2006 6:00 am
Posts: 320
Location: Scotland
chom_chom wrote:
Ha, here you are beavering away silently and we're all developing the new customwars release.
We'll have to get any changes you have made merged into the main code.
Please PM me your email address and I'll add you into out project planner. Good work by the way!


i just sent you a PM.

i wouldnt have been silent if i had a working internet connection *insert rant about AOL being a bunch of assholes here*

i'll look through the code and find the main changes (i did a lot of minor stuff like tidying up some of the code, sorting it into packages etc. as well)


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 Post subject: Re: CW:BD Unofficial Beta 5
PostPosted: Fri Jan 23, 2009 8:10 am 
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Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
Not sure where to put this:

"city vision" pierces into forests and other hiding places, when in the real game it doesn't

Beta 27 has that snazzy mobile vision, or, if you move a unit past fogged areas it could see into, then yes those areas are revealed to you instead of vision being tied to the unit's current location, or in the BD releases the unit's start and end location

Isabella's COP range doesn't turn off

Image

There's also this weird thing that I've only seen on one map* where bikes can't move from a base. You can attempt to move them but the game locks up until you cancel the action. You can delete them and checking their range does nothing.

and temp air/ports still bug up the game like the day 20 thing, and carriers' air deployment is from their last location

after manually placing some temp air/ports, they give income like other properties when they shouldn't

*map here:


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