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 Post subject: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 7:32 am 
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Joined: Tue Oct 03, 2006 6:00 am
Posts: 320
Location: Scotland
Intro
I'm making a map editor for Advance Wars: Dark Conflict. I plan to have the basic functionality of the in-game editor. I will try to add support for .map files (the files used by Custom Wars) as well.


Changes since last version
* Graphical overhaul.
* Coding overhaul.
* Properties added.
* Units added.
* Resize button added.
* Cursor coordinates added.
* Saving now has a fancy popup box.
* Saving maps as .map files (files used by Custom Wars) added. (may be glitchy)
* Saving maps as .drm (Days of Ruin Map) files (my own file type) added.
* Loading .drm files added.
* Shoals and Bridges added - THESE ARE TEMPORARY PLACEHOLDERS.


Known Bugs/To-Do List
* When a road, river or plasma is changed to another terrain, any adjoining road, river or plasma tiles do not automatically change to reflect this.
* Meteors do not connect to plasma tiles.
* Rivers do not connect to sea tiles.
* There are no cliffs at the edge of sea tiles.
* When a Talon Gun is placed at the edge of the map, part of it appears at the other side.
* When part of a Talon Gun overlaps part of another talon gun, the rest of the Talon Gun does not disappear.
* Loading .map files into Custom Wars can be glitchy.
* When placing a terrain on a tile containing a unit, the terrain is placed, but the unit stays even if it cannot traverse the terrain.
* Shoals and Bridges need to be finished.


File Types
* .drm - my file type. Can be loaded back into the editor.
* .map - the file type used for Custom Wars. Cannot be loaded back into the editor, but can be used in Custom Wars. (recommended release here.)
* .png - an image file. Creates a .png screenshot of the map.


Download Links
MediaFire
RapidShare


Screenshots
Image


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 9:51 am 
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Joined: Mon Dec 08, 2008 1:11 am
Posts: 13
Is that written in VB??


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 10:16 am 
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Joined: Tue Oct 03, 2006 6:00 am
Posts: 320
Location: Scotland
yes, how did you know?


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 10:22 am 
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Joined: Fri Apr 04, 2008 10:50 pm
Posts: 169
I think the buttons/look and feel is very vb like :D


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 10:36 am 
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Joined: Tue Oct 03, 2006 6:00 am
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Location: Scotland
fair enough.

just so you know, i made a little mistake before making this release. see that text-box in the corner, i wa using that for debugging and forgot to hide it before making the release.


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 7:38 pm 
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Joined: Tue Oct 28, 2008 8:51 am
Posts: 121
Good stuff, this looks like a great editor.
I wouldn't spend too much time on it now though considering the support of the tiled project.
http://www.mapeditor.org/screenshots.html.
Future editors may be better producing tiled compatible input.
That would be excellent if you could quickly produce something that supports .map files but again really not essential considering we are entering into a transition period and an editor exists here: http://www.advancewarsnet.com/designmaps/editor.php.


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 Post subject: Re: Unofficial AWDoR Map Editor (V0.90)
PostPosted: Sun Dec 21, 2008 10:26 pm 
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Joined: Tue Oct 03, 2006 6:00 am
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Location: Scotland
chom_chom wrote:
Good stuff, this looks like a great editor.

Thanks for the comments

I wouldn't spend too much time on it now though considering the support of the tiled project.
http://www.mapeditor.org/screenshots.html.
Future editors may be better producing tiled compatible input.
That would be excellent if you could quickly produce something that supports .map files but again really not essential considering we are entering into a transition period and an editor exists here: http://www.advancewarsnet.com/designmaps/editor.php.

.map files ARE supported in this release, but only for the DoR mod. That was one of the reasons I made my own release, most of the new terrain were not added at that time. Also, the editor at AWN does not support DoR stuff, although IIRC .awd files can be loaded into Custom Wars and resaved as .map files, so Roma's editor can be used for the original CW, and mine can be used for the DoR mod.


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