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 Post subject: Narts' games
PostPosted: Sat Jan 17, 2009 6:13 pm 
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I've made two games using StJohnston's build of CW:BD. Get it from here: viewtopic.php?f=6&t=8808

game: gipdies
map: Blood Shot

game: pukes
map: Stranglehold

Both games use default rules. Don't pick Caulder.


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 Post subject: Re: Narts' games
PostPosted: Sun Jan 18, 2009 11:09 am 
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Location: Scotland
Joined pukes.

Just so you know, i kinda suck, so don't expect much of a challenge.
also: lol my release.


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 Post subject: Re: Narts' games
PostPosted: Sun Jan 18, 2009 11:26 am 
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NARTS

HAVE AT YE


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 Post subject: Re: Narts' games
PostPosted: Sun Feb 01, 2009 3:51 pm 
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ugh I yield
stupid gage


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 Post subject: Re: Narts' games
PostPosted: Sun Feb 01, 2009 5:54 pm 
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Lol.


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 Post subject: Re: Narts' games
PostPosted: Tue Feb 03, 2009 9:47 am 
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Location: Scotland
Is it just me, or have I been completely screwed since I decided to join the game?


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 Post subject: Re: Narts' games
PostPosted: Tue Feb 03, 2009 1:34 pm 
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If you're not gage or catbella, then yes you're screwed.


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 Post subject: Re: Narts' games
PostPosted: Wed Feb 11, 2009 9:51 pm 
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Location: Scotland
I'm Forsythe, and pretty much dead...

also
Image

EDIT: GG Narts, I decided to finally yield. That artillery spam of yours was pretty effective.


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 Post subject: Re: Narts' games
PostPosted: Thu Feb 12, 2009 7:36 am 
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Forsythe sucks

he's cool, but he still sucks


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 Post subject: Re: Narts' games
PostPosted: Thu Feb 26, 2009 5:18 am 
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I have created two test games using the fixed Ad Hoc Wars prototype (get it here: http://code.google.com/p/customwars/downloads/list - extract to an existing CW installation and run ahw.jar)

The game names are

ochre jelly

and

slime mold

I realised after creating the second game that the map has missile silos, which aren't strictly speaking supposed to exist in AHW but who cares.


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 Post subject: Re: Narts' games
PostPosted: Thu Feb 26, 2009 11:49 am 
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ochre jelly

HMM


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 01, 2009 10:15 am 
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what the hell I'll join the other one too

So what are we looking for? doesn't seem like there's a lot of CHANGE


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 01, 2009 4:22 pm 
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What do you mean, CHANGE? This is Ad Hoc Wars, there isn't supposed to be CHANGE. It's just a gimped down AW1.

At some point I might start adding CHANGE and probably call it a different project too. Like, Obama Wars or something.


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 Post subject: Re: Narts' games
PostPosted: Mon Mar 09, 2009 12:11 am 
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Created two games using Ad Hoc Commander:

mushrooms

food


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 Post subject: Re: Narts' games
PostPosted: Wed Mar 11, 2009 9:30 am 
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yielded ochre jelly
joined mushrooms

are you for serious? 7 range battleships?


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 Post subject: Re: Narts' games
PostPosted: Sat Mar 14, 2009 11:27 am 
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joined food

was expecting this map but ok
yay stalemates


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 Post subject: Re: Narts' games
PostPosted: Sat Mar 14, 2009 3:37 pm 
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kiwi wrote:
are you for serious? 7 range battleships?

I don't remember making that change so it must be inadvertent.

Yeah it appears this is one of the final balance changes made to Custom Wars before it was abandoned. Whoever coded it in didn't even bother making it conditional for balance mode only.

So yeah 7 range battleships. Let's see how it plays out.

I made a map that would be conventionally stalematey because I wanted to put the platforms to a test. Remember that whoever controls the platforms gets a whopping 24k income advantage. If you manage to get that and shut down the enemy port I don't see how they could prevent you from winning... but we will see.


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 15, 2009 1:01 pm 
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Location: X, Y, Z
Narts wrote:
kiwi wrote:
are you for serious? 7 range battleships?

I don't remember making that change so it must be inadvertent.

Yeah it appears this is one of the final balance changes made to Custom Wars before it was abandoned. Whoever coded it in didn't even bother making it conditional for balance mode only.

O_O


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 Post subject: Re: Narts' games
PostPosted: Thu Mar 19, 2009 9:10 am 
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yielded slime mold

might include 7 range battleships on the next Crap Wars update though


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 Post subject: Re: Narts' games
PostPosted: Sat Mar 28, 2009 10:59 am 
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yielded food

platforms are interesting but the map was still stalematish
so let's just say I would've screwed up somewhere and you would've won and I would've cried in a corner, hypothetically speaking


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 Post subject: Re: Narts' games
PostPosted: Sat Mar 28, 2009 4:47 pm 
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I think you pretty much screwed up already.

The map has its faults, but I don't think it's a stalemate.

Would have to test more though, the platforms seem to lend a very different dynamic to naval battles than land war, which is kind of how I intended it, but time and testing will show if this dynamic is any good. I have the feeling we didn't quite explore all the tactical possibilities here, but this game seems to suggest that spamming landers like mad isn't the answer.

Playing naval maps on DoR has also affected my outlook on naval battles and I was greatly missing move+fire battleships, and I think m+f would do good for the corvette as well, which is somewhat of a useless unit now. Or maybe I should give up and turn it into a land-based "heavy artillery"...


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 Post subject: Re: Narts' games
PostPosted: Sat Mar 28, 2009 7:01 pm 
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Created new game: kebab (AHC)


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 29, 2009 12:59 pm 
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holy shit that's a lot of props

uh right yielded mushrooms, joined kebab
I have an attention span for 2 games tops

SpecOps hmm, didn't see the need to deploy them when they're 3 times the cost of infantry although maybe they would've been more useful than those mechs.

one thing I always hated about pure navy battles is the rock-paper-scissor factor, with the units costing so much you can only typically afford one and it'll be whatever answers the other guy's unit.

But I guess funding won't be an issue on Bloodshot XTREEM


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 29, 2009 3:21 pm 
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While I haven't seen this "XTREEM" version, I should hope it removed those starting rockets.

I can think of one good place to use special ops
Image
and no, I'm not talking about the map. I know we're not good, but if there's ever a time these units would shine, it's on a setup like this: close quarters and double bases. There were four artillery on the bottom there, now there's one. Sure the anti-air cleaned up, but with the mech spam going, well, yeah. The special ops were decidedly less useful with one base against two.

I'd also like to add that I wish anti-tanks were this useful in DoR. 6 damage to an md tank on a property? Nice.

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AWBW; BHHQ; WC; WWN


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 Post subject: Re: Narts' games
PostPosted: Sun Mar 29, 2009 5:53 pm 
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What Xtreem means is that the extra starting props (beyond the standard 3) and predeployed units (beyond the fta infantry) have been removed, and the central island is replaced with a sea full of platforms. The HQ's are on their own small islands.

Yeah spec ops was kind of devised as a counter against artillery spam. I might consider lowering its price to 2500, but I think more testing is needed. I actually artspammed in "mushrooms" just to see how kiwi would deal with it. To my surprise he didn't deploy a single spec ops... but good to hear someone found them viable in some situation.


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 Post subject: Re: Narts' games
PostPosted: Fri Apr 24, 2009 2:26 am 
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Image

Ok it appears powers are charging even though I thought I disabled it. I guess I overlooked some special case, like charging on counterattacks or whatever. No using powers, mkay, though they *shouldn't* really do anything.

This map produces some hilariously long games. 20 days and no end in sight.


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 Post subject: Re: Narts' games
PostPosted: Sat Apr 25, 2009 3:32 am 
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XTREEM

so how are your COs going?
I'm gonna main that mega-battleship-tank guy


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 Post subject: Re: Narts' games
PostPosted: Sat Apr 25, 2009 6:47 pm 
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I'm probably delaying them for the release after the next one, so don't hold your breath. The next release btw will come out once I figure out what causes the "units can't load onto damaged transport" bug.


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 Post subject: Re: Narts' games
PostPosted: Sun Apr 26, 2009 2:27 pm 
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spec ops can attack corvettes
why did I not spam spec ops earlier, they're like mech bikes

If you could let us know what you find about the transport bug, that'd be cool too, if not is also cool.


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 Post subject: Re: Narts' games
PostPosted: Sun Apr 26, 2009 2:41 pm 
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LOL an oversight. Corvette used to be hovercraft you know... and spec ops was piperunner. So I'm guessing they're attacking with piperunner cannons hmmmm.


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 Post subject: Re: Narts' games
PostPosted: Sun Apr 26, 2009 3:07 pm 
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I am sad to say that spec ops can't attack other ships, apparently

also subs can't attack corvettes
I should probably comb over my damage chart again too


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 Post subject: Re: Narts' games
PostPosted: Sun Apr 26, 2009 3:49 pm 
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Ok it was becoming increasingly obvious I was going to lose in a few dozens of turns so I'm resigning. I'll probably make a new release later today regardless of if I fix that bug or not.


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 Post subject: Re: Narts' games
PostPosted: Mon Apr 27, 2009 2:18 am 
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Actually screw that I'm too lazeeeeh

Next weekend maybe, barring the remote, but very real possibility that I decide to be drunk for three days straight.


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 Post subject: Re: Narts' games
PostPosted: Fri May 01, 2009 7:45 pm 
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Made a new game using Crap Wars 2.5. Name is schizo.


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 Post subject: Re: Narts' games
PostPosted: Sat May 02, 2009 2:46 am 
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Joined schizo. I don't know why kiwi added those superfluous islands in the corners.

So... Rachel vs. Sami.

_________________
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 Post subject: Re: Narts' games
PostPosted: Sat May 02, 2009 5:43 pm 
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Another game: popsicle (Crap Wars 2.5)

And another: sausage (AHC 090502)


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 Post subject: Re: Narts' games
PostPosted: Sat May 02, 2009 11:33 pm 
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joined popsicle

might or might not join the other one later
need to wrap my head around CHANGE

bars charge awesome fast


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 Post subject: Re: Narts' games
PostPosted: Sun May 17, 2009 3:48 am 
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yielded popsicle

why'd I choose Javier


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 Post subject: Re: Narts' games
PostPosted: Sun May 17, 2009 6:14 am 
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Made game using new AHC (090516), name: bjork


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 Post subject: Re: Narts' games
PostPosted: Sun May 17, 2009 8:42 am 
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Joined bjork.

Free units make for some interesting dynamics.

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