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 Post subject: My DoR
PostPosted: Wed Apr 01, 2009 7:20 am 
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Long time no see...

This is vaguely how I would put the COs to turn out if I'm able to make them whatever I like.

Units and land could be taken care another time. And I apologize for not giving a relation to your projects. X3

-------------------------------

New Boost Rules:

Ground: All ground.

All: All units.

*Direct COs: Boosts direct vehicles, submarines, fighters, dusters, copters and seaplanes.
[No boost to indirects, infantry, bombers and boats.]

**Indirect COs: Boosts indirects, infantry, bombers and boats.
[No boost to direct vehicles, submarines, fighters, dusters, copters and seaplanes.]

------------------------

Will:
Ground. Zone: 2 *buffed to be the ground attack CO.
atk+10
def-
COP: chance to deal more damage by 3. (Total = 5)

Brenner: *nerfed to match up with forsythe.
All. Zone: 3
atk-
def+10
COP: Restore 5 HP.

Lin: *shifted to be the ground toughness CO.
Ground. Zone: 1
atk
def+30
COP: +50% counterattacks, +50% def vs. counters.


Isabella: *shifted to be all-attack boost counterpart to Brenner.
All. Zone: 3
atk+10
def-
COP: move costs are down to one.


--------------------


Forscythe: *unchanged. He's considered a 3-zoner but with an extra ability.
All. Zone: 5
atk+10
def+10
COP: *none*.


Gage: *looks like he nerfed but the new boost rules gives new advantages.
Indirect*. Zone: 2
atk+10
def-
COP: +2 range.


Tasha: *buffed to be the direct attack CO. Altho, no bomber boosts.
Direct**. Zone: 1
atk+20
def-
COP: +2 move.

--------------------

Greyfield: *shifted to be the indirect toughness CO. New boosts are still effective.
Indirect*. Zone: 3
atk-
def+20
COP: resupplys units; cuts enemy supplies by half.

Waylon: *shifted to be the Direct Toughness CO. Power may be awkward but better than a generic defense boost.
Direct**. Zone: 2
atk-
def+20
COP: lowers damage from attacks by 3.


---------------------

Tabitha: *nerfed, cuz of everyone.
All. Zone: 0
atk+40
def+40
COP: 5 HP 2 rad Hp-based bomb


Penny: *Immunity removed. Boosts occurs under zone so she remains having a weakness, yet boosts strong enough to cancel them out.
Weather. Zone: 3
atk+10
def+10
COP: Random and Interchanging weather for three days.

New Weather:
Sandstorm: -20 atk.
Snow: -1 Movement, =1 vision FOW.
Rain: -20 def.

Caulder: *he's now the Direct non-power CO. New ability, all units are veterans or stay veterans only under zone. Even if you disable it.
Direct*. Zone: 2
atk+20
def+20
COP: *none* (temporary veterans)

New Levels:
lvl1: +5/+5
lvl2: +10/+10
Vet: +20/+20

--------------------

Other characters:

The Beast: *we need a extra character. Since we don't know his powers, I won't give him one. He like to loot. XD
Ground. Zone: 1
atk+30
def+30
COP: *none* (10% from enemy unit value per damage under zone)

No CO/ Undeployed CO: *for those who wants to defend themselves if they lose their CO. AND give non-COs a chance to fight.
None. Zone: 0
atk-
def-
COP: *none* (+10/+10 to all units.)

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Last edited by Halo Capella on Sat Apr 04, 2009 8:32 am, edited 1 time in total.

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 Post subject: Re: My DoR
PostPosted: Thu Apr 02, 2009 1:27 pm 
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The Beast is top tier.

Actually, I don't know, but I'm thinking these won't affect the metagame, just which COs can still be used to do it. Gage is probably still at the top thanks to the boost changes lumping infantry with indirects.

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 Post subject: Re: My DoR
PostPosted: Sat Apr 04, 2009 8:56 am 
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NEW IDEA:

CO Fortification

You can place your CO into a property. If over one, you gain a refund from the unit like un-deploying but now immobile on a square.

- Zone appears over the square. if zone 0, only one square appears. Boosts are the same.
- This causes the property to become tougher into a 30 HP property.
- Losing your property counts as a loss for your CO. and your charge.
- You can redeploy the CO from the property to your unit. with the same cost of unit value.
- This can act as either defensive or offensive. (like Offensive bunkering or some sort...)

what's your thought of this?

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 Post subject: Re: My DoR
PostPosted: Sat Apr 04, 2009 10:47 am 
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How would it start? Do you need to get a CO unit to the destination or can you use any allied property? Could you remove the CO without allied unit pickup? It might be interesting if it doesn't cost anything to deploy.

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 Post subject: Re: My DoR
PostPosted: Sat Apr 04, 2009 11:52 am 
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Yea, the source of COs is always the factories or HQ. You can just move the CO in a recon or plane to your destined property and drop them there and only make sure no unit would stay over it or that CO will be stuck there forever. >.> or not...

Tabitha would give a weird result, only the city will be the one which is grayed out.

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 Post subject: Re: My DoR
PostPosted: Sat Apr 04, 2009 12:25 pm 
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I suppose keeping it from being free would prevent using it on threatened properties all the time, but I'm not sure why I wouldn't just keep the CO unit considering it comes with auto-veteran status, the ability to attack (unless you CO a transport for some reason), and the chance to move the CO zone. Maybe it could be done to keep the zone at the front lines if the unit is badly damaged, but your refund will probably have to account for lost HP.

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