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 Post subject: MiniWArs v0.45 TEch preview
PostPosted: Wed Jun 03, 2009 10:52 pm 
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http://www.advancewarsnet.com/forums/index.php?showtopic=35994&st=0

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 Post subject: Re: MiniWArs v0.45 TEch preview
PostPosted: Thu Jun 04, 2009 3:00 am 
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Infantry movement costs got messed up. I had moved an infantry on to a mountain with Green, but after moving off it seems that all natural terrain received +1 to their movement costs. Furthermore, this applies to the other armies too. Exiting and restarting the game does not remedy the problem.

Damage values don't appear when moving to attack a unit.

Allegiance of cities appears despite Fog of War.

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 Post subject: Re: MiniWArs v0.45 TEch preview
PostPosted: Thu Jun 04, 2009 11:30 pm 
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Thx , I try to reproduce the first bug .

The bug wit the damage panel is not a bug , I want to refactor it , because of that I disabled the damage calculator panel.

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Allegiance of cities appears despite Fog of War.


Thx again , I didn'T noticed that in the original game the color of cities in fog are grey. Will fixed :)

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 Post subject: Re: MiniWArs v0.45 TEch preview
PostPosted: Fri Jun 05, 2009 5:22 am 
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So seems I found your bug , but it isn'T a bug , it's because the weather was snow. The weather system don't work correctly atm , because you got the most time snow and in the snow a normal infantry cannot move on a mountain with their movepoints. ( the biggest problem is that I haven'T weather sprite atm :( )

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 Post subject: Re: MiniWArs v0.45 TEch preview
PostPosted: Sat Jun 06, 2009 1:52 pm 
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If you don't have weather sprites, or some other way of indicating it, could you maybe turn it off? Also, if the weather is set to random, I must be getting snow a ridiculous number of times.

I suppose I should clarify that fog conceals the allegiance of all properties except HQs in the official games.

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