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 Post subject: the new angle: AmP
PostPosted: Tue Jun 09, 2009 7:12 am 
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Location: Wars World (duh)
AmP: :smallstar: same as first CO :bigstar: same as first CO (8 more turns with Zeal)

A machine built by Zeal to make CO powers stronger. It holds the position of the second CO and is unable to hold the first slot. After your star gauge is filled It's will start filling up. When the :smallstar:s are full it will enable the :AmP: (amplified power).If you use this than you will lose all the stars on both gauges. When the :bigstar:s are all full it will enable :SAmP: (super amplified power). If you use this than you will lose all the stars on both gauges.

:hit: none
:miss: none

:skill:
None

:power: :super: :AmP: :SAmP:

They should be displayed in the first CO's file. (press R to view AmP and SAmP)

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 Post subject: Re: the new angle: AmP
PostPosted: Tue Jun 09, 2009 7:37 am 
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What, specifically, is the effect of the AmP?

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 Post subject: Re: the new angle: AmP
PostPosted: Tue Jun 09, 2009 8:02 am 
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AmP will encreece the efects of the first CO.

Example: Hawke' CO power is to hit all enemy units one and to heal all alied units one. His super CO power hits all enemy units two and heal all alied units two. his AmP Power would hit all enemy units three and heal all alied units three. His Super Amp power would hit all enemy units four and heal all alied units four.

It might take a long time to build up your Amp power (some times not being worth it). So it is best used when fighting humans.Not in Campain mode or the War Room.

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 Post subject: Re: the new angle: AmP
PostPosted: Tue Jun 09, 2009 12:09 pm 
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If you wait to build up a power twice, you're going to be in a world of hurt. There's a reason why COs with long bars have stronger day to day skills than those with shorter ones.

Sure, you get an insane boost, but if it costs you a position it may be too little, too late. Also, CW secondary COs charge incredibly slow, about 1/4th that of the lead CO. Even if it did charge faster, as in AWDS, that just means you'll face that many more regular powers while waiting for this one.

If it charges as fast as usual, well, then it's just broken. I'm also not sure why the AmP has a triple effect while the SAmP is just double.

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 Post subject: Re: the new angle: AmP
PostPosted: Wed Jun 10, 2009 4:29 am 
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I agree, my brother wants to make you build up the CO then Amp. I think it would be better if You could swich with amp (Like you would an other CO) so Amp could build up faster. an other idea is have amp build up as fast as and at the same time as the CO.
and amp hitting tripple was a "typo"?

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