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 Post subject: Spike: Big bad boss man
PostPosted: Thu Jun 11, 2009 3:00 am 
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Joined: Sat Jun 06, 2009 6:30 am
Posts: 81
Location: Wars World (duh)
Spike :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar:

8ft tall and 2ft wide lagest CO ever seen. All that is known tactically about this CO is that his units have a high drive to destroy thier enimies

:hit: Bank Card
:miss: Government Intervention

:skill:
120/120 all units
One minded and one powered; he hits hard and fast

:power:

Long Con: (working on it still)

:super:

Spike Strike: 1.5 attack for air and ground and double movement range for all units


60% tag for all non PN COs (Can I increase it?)
95% for all PN COs (Should i Decrease this?)

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Peace out.

(Luke 2:14, John 14:27)


Last edited by Simon on Wed Jul 08, 2009 6:21 am, edited 1 time in total.

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 Post subject: Re: Spike: Big bad boss man
PostPosted: Wed Jul 08, 2009 6:15 am 
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Location: Wars World (duh)
Here's your problem: He's bland. Increasing attack power isn't that original either. you'll probibly want to decrease cost and power of SCOP, and maby add a COP. just a thought.

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(Luke 2:14, John 14:27)


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 Post subject: Re: Spike: Big bad boss man
PostPosted: Wed Jul 08, 2009 7:52 am 
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Posts: 1575
uh

what


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 Post subject: Re: Spike: Big bad boss man
PostPosted: Thu Jul 09, 2009 5:30 am 
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Location: Wars World (duh)
No one was posting suggestions and the topic was going off the page. :lol:

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Peace out.

(Luke 2:14, John 14:27)


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 Post subject: Re: Spike: Big bad boss man
PostPosted: Thu Jul 09, 2009 7:26 am 
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Joined: Thu Aug 30, 2007 2:32 pm
Posts: 1575
look man, if you want more feedback, go ask the guys at WWN, AWBW, or AWN
they're the big 3, you're not really gonna get anything here other than DP's rambling


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