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 Post subject: John: yikes!
PostPosted: Thu Jun 11, 2009 3:09 am 
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Location: Wars World (duh)
look below for the CCO pic


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Last edited by Simon on Mon Oct 05, 2009 4:20 am, edited 3 times in total.
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 Post subject: Re: John: yikes!
PostPosted: Fri Jun 12, 2009 12:18 am 
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I appreciate the effort, I really do, but maybe it would be better to confine all your co ideas into one thread instead of scattering them across multiple threads? Just a suggestion either way.


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 Post subject: Re: John: yikes!
PostPosted: Sun Jun 14, 2009 12:45 am 
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I was going to, I really was. But when I went into the archices I saw how each CO had there own Topic whechmade a lot of sence to me. So that you look for a CO easaly and not have to look through a 10 page topic to find him.

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 Post subject: Re: John: yikes!
PostPosted: Sun Jun 14, 2009 7:28 pm 
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Fair enough. One thing you could always do is edit your first post with the new information, or have an archive in your first post leading to the specific post that is new in form of a link.

As for the co, I like the accumilating damage cop, but the scop would be a nightmare to program imo.


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 Post subject: Re: John: yikes!
PostPosted: Sun Jun 28, 2009 4:42 am 
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I think you would just write the code in the delete function. although I haven't a clue how Java works. I hypothesize only using my limited knowledge of C++

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 Post subject: Re: John: yikes!
PostPosted: Wed Jul 08, 2009 6:33 am 
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Wait wouldn't he rule unbeatibly on non deployment maps?

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