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 Post subject: Another CCO Concept (again)
PostPosted: Mon Oct 09, 2006 4:28 am 
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Joined: Fri Jun 23, 2006 10:10 am
Posts: 1290
Location: Flat Zone 2
Here's a new CO idea from your neighborhood JV2.


:skill: Due to her proficiency with indirect schematics, her units know how to hit enemy indirects to cause maximum damage. She also has her indirect troops trained to use the environment to better defend themselves. However, this indirect expertise is not without cost, as she's not too well refined in the art of actual indirect combat. >_>

- 100/100 direct units.
- 90/100 indirect units.
- When one of her units attacks an enemy indirect unit, her unit uses the maximum +10% luck for the attack.
- Her indirect units gain +1 terrain star on all terrains.

Power Meter: :smallstar: :smallstar: :smallstar: :smallstar:


- If one of her indirect units attacks an enemy unit, any other enemy units adjacent to the attacked unit suffer 1HP damage.
- Her indirect-combat units can move and fire during this turn.

- When one of her indirect-combat units fires during this turn, it attacks all targetable enemy units in range, using as much ammo as necessary. However, the power of the attacking indirect unit is divided by the number of units being attacked. If the attacking indirect unit doesn't have enough ammo to hit all units in range, it hits the units in order of most expenisve to least expensive. (This is just a possibility. I have no other ideas ATM.)

It's just a skeleton, yep. If I do develop this idea more, keep an eye out.

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