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 Post subject: (In)Direct guy again
PostPosted: Thu Nov 22, 2007 12:34 pm 
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Joined: Wed May 30, 2007 12:44 pm
Posts: 1183
That guy who lasted about 1 day

:skill:
- Direct units who attack enemies X*+1 spaces away are 115/100 during the attack
- Indirect units who attack enemies in there minimum range are 115/100 during the attack

:smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:
:power: Point Blank
- When your direct units attack, the enemy units does not counter-attack
- Indirect units can fire after moving
- Default +10/+10

:super: Range Game (needs moar not suck name)
- If a direct unit hasn't moved yet, it may attack like an indirect unit with a range of 2~X* (attacks like this lose 5% final damage per square)
- If an indirect unit moves, it can still attack an adjacent unit (attacks like this lose 10% final damage)
- Units may attack normally
- For the purpose of determining D2D boosts and counter-attacks, units are classified as Direct or Indirect depending on how they attack this turn
- Default +10/10

*X refers to the Direct unit's movement range


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