It is currently Fri Dec 06, 2019 5:05 pm

All times are UTC + 9:30 hours




Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Mon Jun 18, 2007 6:43 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Miid Ro'ik.exe wrote:
Kosh, you should remove the first "Believe it" from the quote about the ninja skillz >_>;


The double "Believe it!" is there on purpose. I didn't think anyone would get DATTEBAYO I AM NINJA DATTEBAYO so I went with that. >_>

also, "What?! Nine thousand?! What are you talking about 'over nine thousand'?" needs to totally be one of Koshi's lose quotes. <_<

_________________
Image


Last edited by Kosheh on Mon Jun 18, 2007 6:44 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 6:44 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 2:24 am
Posts: 2427
Location: Georgia Tech
Nebula wrote:
While we're on the subject, what exactly does "mo-e" mean? >>;


"Fan-service" or "turn-on" IIRC.

_________________
That is not dead which can eternal lie
And with strange aeons even death may die.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 6:47 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Retsej wrote:
Nebula wrote:
While we're on the subject, what exactly does "mo-e" mean? >>;


"Fan-service" or "turn-on" IIRC.

It's like "kawaii" but it's like what Retty said. It's a very 'otaku' word and it's used to describe a cute girl's features and if you tell a girl she looks mo-e she'll get insulted (I know this from experience - with Japanese girls O_o) - but it's better than saying she looks kawaii and making yourself look like an ever bigger weeaboo.

btw "You have such mo-e ankles" is actually from a Japanese TV drama - a pervert on the street says it to a girl to while harassing her as she walks down the street to the bus stop. >_>

_________________
Image


Last edited by Kosheh on Mon Jun 18, 2007 6:49 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 6:49 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
Quote:
It's like "kawaii" but it's like what Retty said. It's what otaku refer to as cute girls and if you tell a girl she looks mo-e she'll get insulted - but it's better than saying she looks kawaii and making yourself look like an ever bigger weeaboo.

I will never be able to hope to understand what any of this actually means. >_>


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 6:55 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
I Blame Video Games wrote:
Quote:
It's like "kawaii" but it's like what Retty said. It's what otaku refer to as cute girls and if you tell a girl she looks mo-e she'll get insulted - but it's better than saying she looks kawaii and making yourself look like an ever bigger weeaboo.

I will never be able to hope to understand what any of this actually means. >_>

JARGON JARGON JARGON

kosheh teaches useless japanese to blame game
:0

otaku: japanophile stereotype - he's the guy who watches a lot of Annie May and lives on gaming and posts on internet messageboards all day. In Japan, they have a negative image while in the US people think it's acceptable. Female otaku exist in Japan but they're probably mistaken for lesbiansrofl
kawaii: "super cute" in Japanese. I hear this word thrown around more than "konnichiwa" where I live <_<
mo-e: cute - usually used by otaku most often used to refer a cute young Annie May character's appearance. As a result, you seem kinda dirty using it in Japan.
weeaboo: from a Perry Bible Fellowship comic, that later became a filter word on 4chan for "Wapanese". In the PBF comic it's referred to as some mystery product that's lead a company's sales to plummet; meanwhile "Wapanese" is a derogatory term to describe US otaku. I use this word myself to describe Ruroni Kenshin and Inuyasha fans.

woo

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 7:05 am 
Offline
User avatar

Joined: Mon Jul 31, 2006 7:38 am
Posts: 6693
>_> I, uh, see.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 18, 2007 7:23 am 
Offline
User avatar

Joined: Sat Jan 13, 2007 8:23 am
Posts: 1739
Location: ...in your manga!!
that's my otaku.

_________________
Image
MY WICKED LENS IS THE GREATEST!


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jul 08, 2007 2:37 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 2:11 am
Posts: 3547
I had a match using Koshi against shoe-sama and we got to the conclusion that the COP needs to be bumped to 4 or 5 stars.

I mean, You get a nice luck boost together with a bad luck for the opponent together with some graphical aspects that can be quite annoying (lol at shoe destroying my infantries thinking they were tanks and a recon thinking it was a mdtank) and the no COP part that basically disables any possibility of counterattack, which means that you will lose some units on the turn Koshi's power is activated and you will need to hold on for another turn and hope that something is left to work with <_<;.

Personally I think 4 stars should be enough for now, but shoe thinks 5 is better.

I dunno, your choice, just reporting <_<;.

_________________
I am just a product of your imagination. I am not really here.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jul 08, 2007 4:01 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 6:08 am
Posts: 11049
Location: I'd put something clever here, but you'd expect that
I agree with Shoe

_________________
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 05, 2007 12:36 pm 
Offline
User avatar

Joined: Mon Jan 01, 2007 12:13 pm
Posts: 1467
Location: México!
TNT Colonel wrote:
Kosh, you should add as a power quote "MY POWER LEVEL IS OVER NINE THOUSAAAAAAAND!!!"

YOU MUST.


Shameless bump, but eh <_<;

Really KOSH

YOU MUST

Replace the "Now you see me... now you don't"
It's honestly not that great

Ok, my quotes suck too, so it's probably not my place to be criticizing quotes, but >9000 is an absolute classic.
It fits Koshi much better >_>;


While I'm at it, I might as well also ask

Did the changes go through? Update plz

_________________
Image
Creds to Shinko. Creds to x0 for the avatar.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 05, 2007 1:12 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Changes being the xxxxXXX meter?

Because I think so <_<

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 06, 2007 8:47 am 
Offline

Joined: Wed May 30, 2007 12:44 pm
Posts: 1183
While we're at it, here's something I don't get.
Ozzy, Koshi's lifelong friend, gets 105%, while Eniac, who has no mention in the bio and only gets an affinity because of their love of computers, gets 110%.
What.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 06, 2007 10:48 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
WELL UH
BOOSTED TO 115%
because I knew I forgot something. >_> I remember Ozzy complaining about his lack of tags with female COs, so the tag was nerfed for a while until I was all "hey he can have another tag dude" and Ozzy was like "ok"

Thanks for reminding me. There's one or two things I wanted to do with Koshi but I'll remember sometime tomorrow. >_>

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 22, 2007 2:55 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
whoop whoop

Since I made that new sprite I realized "Hey Koshi has to get all serious now if he's working alongside Amy and Walter, so I might as well refurbish his creative because I won't break Koshi if I do that" So yeah brb making him a little more BORING and UNINTERESTING

Uploaded sprite, and changed COP names.

:power: Memory Lapse
:super: Blinding Tactics

Sure, they're not as cool as QB or Chicken Kick, but I figured I'd go with something a little more...relevant to the power effects.

OH AND I ALSO MADE HIS BAR :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:

I'm also considering removing the random indirects-fire rapage - I dunno, not that it's too close to Meiyo but it makes a rather cheap tactic but when a Koshi player begins to spam Artilleries and Rockets it kinda gives away the fact that he's about to use his SCOP very soon. I've used Koshi in the like


twolol

games that I've played and I've seen its effects are pretty gamebreaking. It'd keep it at 8 but I'm not sure if I remove the indirect-auto-fire that it'll be worth 8.

Maybe I'll make some changes here and there because I've heard lately that Koshi needs nerfing <_<;

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 22, 2007 3:00 pm 
Offline
User avatar

Joined: Sun Oct 01, 2006 12:10 pm
Posts: 1216
Location: Funkytown
Whoa Kosh is lookin' almost classy now

Powers look more reasonable with the cost increase


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 22, 2007 3:05 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Also, I crossed out the Eniac tag, and his tag with Carrie is now renamed to "Game Over"




...



lol >_>

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 22, 2007 3:29 pm 
Offline
User avatar

Joined: Thu Feb 08, 2007 5:35 pm
Posts: 577
Location: Misery
That is the most cooliest tag name ever.

_________________
AC CCO Squint
DM CCO Cipher


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 22, 2007 3:30 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 6:08 am
Posts: 11049
Location: I'd put something clever here, but you'd expect that
that SCOP is still an insane version of lightning strike, eight isn't enough :?

_________________
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 3:00 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
*golfball*

Koshi's getting reboothed

lawls

To be honest I've been a little pickety myself on the COP despite the fact that it's a thing of beauty. >:

Fugue wrote:
Kosh: Uh... figure out something for the COP that doesn't make people want to tear their hair out. You can probably get away with the SCO since it's 8 stars.


I think the SCOP is fine the way it is. It's not so Lightning Strike anymore as it is just a mindgame - even more so than the COP <_<

So, I'm going to brainstorm out loud and your opinions would be nice. Currently Koshi has a 4/8 bar which makes him pretty wonky to begin with <_<

tl;dr
-All units become SFCW infantry
-Enemy BAs switched to OFF
-Enemy is able to attack any unit (done via "-1" on the damage chart)
-Intel damage calculation reads LOL
-Dispersion of fire increases for both sides: +30/-15 Koshi, +15/-30 opponent.
-COPs disabled
-Default boosts

First: I was thinking of changing "SFCW infantry" to "GBW3 battlecars"
srsly
The BAs are off as to not give away the unit types, but I assume no experienced players actually watch BAs anyway when playing AW (well duh)
Now the next clump is the meat of the power: The mindgame. With cloaked units and hidden data readouts including Koshi's funds the enemy has no idea what to expect when planning - add the dispersion of fire and you have the biggest psych-out in AW.
Hiding funds allows for the opponent to have no idea what to expect the turn previous until the unit is actually built blah blah
The dispersion of fire exists solely so the opponent can't figure out the unit through conventional damage calculation + luck calculations. I had the experienced player in mind when drafting that (lol the power has "anti-DTK" written all over it sorry dood D:) If anything I would reduce it to +15/-15 but that just makes it into a regular luck ratio, doesn't it? >_>
I think maybe +20/-10 ~ +10/-20 would work just as fine as it's still a fluctuating percentage that can either be...well, low, or high and it still works in Koshi's advantage. Plus, the default boosts for Koshi give him a maximum of 150/110 or something at any given time but those chances are slim of actually attaining that high a number <_<

Also I think I totally forgot Koshi's disabling power.which...should really be axed, shouldn't it? The metagame relies on that system of "offsetting" so to speak in some cases and by doing that it really makes the game...not AW, henceforth further frustrating the opponent. <_<

Okay, COP disabling is axed, and...luck dispersion is reduced. Is that luck reduction OK?
I feel like there's something else in the COP that could be tweaked but it's like I'm completely missing it. >_>

Also don't worry, the Rojensky-theme hasn't been programmed and I don't think there's any chance of actually seeing it programmed. Besides, it won't fit in with all those battlecars putting around. :V

Which on that aesthetic note

I was also thinking rather than displaying SFCW infantry, "randomly picking any 1 unit for all units to 'transform' into", i.e. battleships one time, anti-airs another.
Or Megatanks O_O;

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 3:14 pm 
Offline
User avatar

Joined: Fri Sep 07, 2007 1:01 pm
Posts: 1290
Location: Back at college. ^_^
Uhh, I don't know if it's supposed to be this way, but D2D you can still see Koshi's funds. <_<

New power looks spiffers, but I've never actually used Koshi before. >_>

_________________
Image
I'm not going to confront anybody. I was raised right--I talk about people behind their backs. It's called "manners." ~ Kathy Griffin
According to Kosheh, life is just another MMO.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 3:22 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
ParanoidDrone wrote:
Uhh, I don't know if it's supposed to be this way, but D2D you can still see Koshi's funds. <_<

New power looks spiffers, but I've never actually used Koshi before. >_>

YOU'RE NOT SUPPOSED TO

VIMES WHAT'D YOU BREAK <___<

you're not supposed to see Koshi's funds or COP gauge *as the opponent*

Also yeah try out his COP sometime PD

you'll love using it
but not playing against it
>_>

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 3:46 pm 
Offline
User avatar

Joined: Fri Sep 07, 2007 1:01 pm
Posts: 1290
Location: Back at college. ^_^
Yeah, about that. When the enemy is Koshi, the stars are replaced with "???", but the funds are still visible. =/ So it's not be being retarded and looking at my own intel. <_<;

_________________
Image
I'm not going to confront anybody. I was raised right--I talk about people behind their backs. It's called "manners." ~ Kathy Griffin
According to Kosheh, life is just another MMO.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 4:38 am 
Offline
User avatar

Joined: Sun Apr 01, 2007 3:14 am
Posts: 2228
Location: DE
-All units become SFCW infantry
-Enemy BAs switched to OFF
[s]-Enemy is able to attack any unit (done via "-1" on the damage chart)[/s]
[s]-Intel damage calculation reads LOL[/s]
-Dispersion of fire increases for both sides: +30[s]/-15[/s] Koshi, +15/-30 opponent.
[s]-COPs disabled[/s]
-Default boosts

_________________
urusan wrote:
Do what Fugue said


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 5:48 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Fugue wrote:
-All units become SFCW infantry
-Enemy BAs switched to OFF
[s]-Enemy is able to attack any unit (done via "-1" on the damage chart)[/s]
[s]-Intel damage calculation reads LOL[/s]
-Dispersion of fire increases for both sides: +30[s]/-15[/s] Koshi, +15/-30 opponent.
[s]-COPs disabled[/s]
-Default boosts


genius
However I feel getting rid of the first two that are crossed out sort of destroys the point of the power and turns him underpowered
However, that's what the dispersion of fire is for: To throw the player off <_<
And...if I keep the dispersion of fire, are you suggesting +30/0? You crossed out the -15 but weren't very specific >_>
I also like this because Koshi isn't a "omg this fkn sux" CO anymore and is just a "where's my calculator" CO

Would it be pushing it to replace the crossed out things with FOW-style "waste gas when canceling a move"? [In FOW this would already be implied, so to speak so you can't have "double waste gas"] It'd work nicely given the situation IMO (as it reduces the opponent's chances to take 5 minutes of just checking every nearby unit - normally it's a useless detail that's tied into FoW but it's actually intimidating in this situation) but if it's not a good idea then uh
fine >_>

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 6:03 am 
Offline
User avatar

Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
summary
less annoy more standard boosting

+30/0 is pretty kickass though lol

_________________
CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 6:08 am 
Offline
User avatar

Joined: Sun Apr 01, 2007 3:14 am
Posts: 2228
Location: DE
+30/0 luck. Your opponent can tell how hard they'll hit a target, but not how hard it'll hit them back.

Also yes BCars > SFCW Infantry.

_________________
urusan wrote:
Do what Fugue said


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 1:00 am 
Offline
User avatar

Joined: Wed Jun 28, 2006 3:56 am
Posts: 1094
Location: Flying through plotholes
I agree with Fugue except with LOL damage. I think that should stay.

_________________
The Mythbusters wrote:
Adam: I reject your reality and substitute my own.

Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 2:35 am 
Offline
User avatar

Joined: Sun Apr 01, 2007 7:02 am
Posts: 3376
Location: España
It could even say "WTF" or "PWN".

But mostly Fugue's right.

_________________
Image
Stealth CO Norvell // Freelancer Army Sprites // Tech Section - CO Project


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 2:40 am 
Offline
User avatar

Joined: Sun Apr 01, 2007 3:14 am
Posts: 2228
Location: DE
Not at 4 stars and with unit obfuscation, it shouldn't.

ACTUALLY, BRAINSTORM:
- Damage readouts are rounded down to the nearest 30%.

Might wanna let the opponent have +15/-15 luck in that case.

EDIT: If you really wanna be silly about it:
0%-29%: LOL
30%-59%: WUT
60%-89%: OMG
90%+: HAX

_________________
urusan wrote:
Do what Fugue said


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 3:03 am 
Offline
User avatar

Joined: Sat Jul 07, 2007 6:06 pm
Posts: 816
Location: New York
This sounds interesting enough that it'll give your opponent a bad day, and they'll rip their hair out dealing with Koshi.

Sounds awesome, I want my opponents bald.

_________________
I spit out random words and phrases that may make absolutely no sense. Live with it.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 6:50 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Fugue wrote:
Not at 4 stars and with unit obfuscation, it shouldn't.

ACTUALLY, BRAINSTORM:
- Damage readouts are rounded down to the nearest 30%.

Might wanna let the opponent have +15/-15 luck in that case.

EDIT: If you really wanna be silly about it:
0%-29%: LOL
30%-59%: WUT
60%-89%: OMG
90%+: HAX


OK IT IS DECIDED
THIS

also i shall post koshi's updated stats in that other topic

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 8:44 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
Woo, statset before boothing :0

:smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:

:skill:
-Funds and CO Power gauge is hidden from Koshi's opponent

:power: CO Power: Memory Lapse :smallstar: :smallstar: :smallstar: :smallstar:
D2D:
Koshi's funds and power bar are hidden from the enemy

:power: Memory Lapse
:smallstar: :smallstar: :smallstar: :smallstar:

-All units appear as GBW3 Battlecars
-Enemy BAs switched to OFF
-Dispersion of fire increases for both sides: +30/0 Koshi, +15/-15 opponent.
-Damage readouts are rounded down to the nearest 30%*
-Default boosts

:super: Super CO Power: Blinding Tactics :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:

-Fog of War rolls in
-Enemy vision is reduced to 1
-If the enemy runs into a "TRAP!" against one of Koshi's direct units, that unit will be unable to counterattack and Koshi's unit will automatically open fire on that unit. Ammunition is used when Koshi's units fire.
Default boosts apply.

*And replaced with an alternate display. The damage percentage will read as follows:

0%-29%: LOL
30%-59%: WUT
60%-89%: OMG
90%+: HAX

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 9:07 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:25 pm
Posts: 3903
Location: United Kingdom
Hmm, I don't really see the point in that division thing. I mean, for one thing, not everyone's going to know what each comment refers to percentage wise, so they might as well be left in the dark and have LOL for everything. Also, that's a pretty strong power. Something I learnt from playing Walter yesterday is how impossible it is to formulate a decent strategy with little to no intel. I'm referring to his SCOP here and causing all units (yours and the enemies') to have ?HP. So, you're not sure what HP your own units are on, and then you have to attack enemy units where you're not sure of HP either. But at least you know what the unit type is.

With Koshi, you don't. Just Battle Cars. Or is ?HP removed? So you'll have some idea (albeit very little) of what you're attacking. Even still, it's impossible to build a strategy around. In a lot of cases, you'll be scared out of attacking with your directs incase you hit the wrong unit. A Counter Break effect. On top of this though, you also have that dispersion, which is pretty high. Suicide infantry? I think we'll be seeing a lot of that.

Personally I'd clean it up to something like:

- All units turn into Bcars and have their HP hidden.
- All damage readouts read LOL.
- 10/10 default.

And cost it at 3 stars. He's bland and has to wait for a 4 star COP, although his D2D thing works nicely in conjunction with his COP, the enemy is always going to have the chance to use their D2D and quicker COP. There's not much use in your COP if you don't have many units left to use...

I've never liked the dispersion thing on Koshi, it seemed tacked on. Also, BAs don't need to be turned off, we'll just have a Bcar animation that's always shown at 10HP =0

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 9:12 am 
Offline

Joined: Wed May 30, 2007 12:44 pm
Posts: 1183
I think the dispersion was put so even if the opponent somehow attacked the right unit they could still screw up.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 9:18 am 
Offline
User avatar

Joined: Thu Jun 22, 2006 11:25 pm
Posts: 3903
Location: United Kingdom
I know, but it makes no sense. Dividing the damage percentage into categories is to make the opponent sort of have an idea, but then the random damage cancels out any chance of them actually beginning to have a plan.

Making damage unreadable does away with any complexities it has, and doesn't open a gateway to infantry suicide bids.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 10:06 am 
Offline
User avatar

Joined: Sun Apr 01, 2007 3:14 am
Posts: 2228
Location: DE
How on earth is that weaker? It's basically a 3 star Counter Break. You can't even begin to guess what you're hitting.

_________________
urusan wrote:
Do what Fugue said


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 10:25 am 
Offline
User avatar

Joined: Sat Jul 07, 2007 6:06 pm
Posts: 816
Location: New York
How about instead of rounding down 30% and adding the tags, you just add the tags? Because if it rounds down 30%, and I see a WUT, I know it's at least OMG damage already due to the 30% round down.

Lol battlecars. Hell, it should be random between SFCW2 Infantry and GBW3 Battlecars.

_________________
I spit out random words and phrases that may make absolutely no sense. Live with it.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 12:20 pm 
Offline
User avatar

Joined: Fri Jun 23, 2006 8:11 am
Posts: 2393
Location: No
I love Koshi even more. <3

_________________
Image
Team training still in progress.

CO Jay - Currently stuck on ideas. Comments and suggestions welcome.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 8:53 pm 
Offline
User avatar

Joined: Sun Apr 01, 2007 7:02 am
Posts: 3376
Location: España
SJCrew wrote:
I love Koshi even more. <3

_________________
Image
Stealth CO Norvell // Freelancer Army Sprites // Tech Section - CO Project


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 08, 2007 12:22 am 
Offline
User avatar

Joined: Fri Jun 23, 2006 5:43 am
Posts: 9754
Location: CW's SQL database
uhhh

I just woke up

So rather than keep the dispersion of fire, I just leave the tags? >_>
That would give away the idea of the unit way too easily. <_<



I was thinking of doing the balance Sonja idea you had, Xaif, and instead od hiding HP it'd just be rounded to the highest number of...uh, 50. >__>

So if your unit has 6 HP left it would appear to have 10 HP and if it had 3 HP remaining it would appear to have 5 HP. However, that...tramples on the balance Sonja idea and I'm not sure if stealing that idea would be very cool.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC + 9:30 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Blue Moon by Trent © 2007
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group