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 Post subject: Edward - Amber Corona
PostPosted: Mon Sep 18, 2006 10:45 am 
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Theme:Ed's Theme: Black Market Thanks x0_000 for the music!
Ed's Mp3 Theme: Black Market Thanks Retsej!

Edward
Army: AC (merc)

Ed (as he likes to be known) was a typical upper-middle class child, with a loving family and a good education. When he was 15, his brother was drafted into Eagle's air corps. In the First Macro Land war, Ed's brother was killed in the counter attack against Orange Star. Ed believed that Eagle's rash charge into Orange Star led to his brother's untimely death. Edward developed an intense hatred towards the man he felt killed his brother.

When he was 20, Ed graduated from the University of Green Earth, with a degree in Accounting, and entered the workforce. Soon, however, the second war against Sturm started, prompting a draft. Edward was unlucky enough to get drafted, but he burned his draft card and quickly escaped to Green Earth's underworld. Using his savings from his former accounting job, he became a small merchant of slightly illegal items, eventually proceeding as he became more successful. Ed became well known in the underground as a procurer of any illegal good, from anywhere, to anywhere, no questions asked. Because of this, Edward obtained many connections in the undergrounds of all of the various countries. One such connection was Yukio from Yellow Comet. Realizing the utility of an alliance with the YC overlord, Ed offered to supply the man's organization; an offer that Yukio accepted.

Through his business, Ed met many people from many countries, upseting some, while acquiring valuable connections as well. Hachi, owner of the Battlemaps shop, has never liked the smuggler, as Ed continually cuts in on the old man's business. On the other hand, Ed has excellent relations with the Blue Moon CO, Colin. While making a business visit to the owner of BM's largest company, Ed saw the kid and decided that he was easily malleable and the perfect recepient for his vast knowledge of the underground. Ed also knew that he had very little chance of being able to mentor the elder sibling, Sasha. She was the direct heir to the BM business empire, and thus her father kept her very close to him. She was also too headstrong for his purposes. He saw that Colin needed a better backbone as well as a more thorough knowledge of the money that won him battles.

After the second war against Sturm, Eagle and the rest of the GE CO's decided to crack down on the criminal activity that flourished during the war. They systematically hunted and arrested many of the underworld's leaders. Ed, catching wind of this, quickly fled the country. Seeing the chaos in Amber Corona, Ed went there to run his business. Soon after this, Ozzy put out the call for mercenary CO's to join his cause. Intrigued, Ed answered, and was drawn into the Amber Corona conflict. His skills he gained from running his business translated well into the art of war. Money runs war, and Ed is very talented at obtaining money. He was surprised to see his former contractor, Yukio, at the AC base. Apparently, the elder underlord was one of the main financial backers of the rebellion. Deciding that both the pay was good enough for him and he wanted to help an old acquaintence, Ed fully commited to the rebellion. Ed pulled his connections with Varlot, the ruthless business tycoon, to siphon supplies vital to the Amber Corona rebellion.

Personality: Ed is a savvy, smooth talker who knows what to say to get his way. Above all, however, Ed is opportunistic. This sometimes has gotten him into more than he can handle. He may be a mercenary, but he is not evil. He is ambitious and opportunistic, yet he will not kill in cold blood.

Description: He's about 5 foot 2, 120 pounds. He's a bit shorter than most people in Wars World and is touchy about that subject. He wears a blue shirt, red gloves, and red tinted sunglasses.

Hit: Business, Snappy Comebacks, Sunglasses
Miss: Green Earth, Bankruptcy, Customs Agents

D2D
100/100 blandy

:smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar:
:power: Diverted Funds
- Half of the enemy's income is diverted to Edward's funds. But you only get 1/2 of that (i.e. you get 1/4 of the enemy's income)
- 110/110

:super: Smuggled Goods
- Units that are not foot soldiers purchased this turn are reanimated.
- 110/110

Tags:
Colin: * Business School (110%)
Yukio: * Black Merchants (110%)
Varlot: * Shadow Monopoly (100%)
Eagle (80%)
Hachi (85%)

Quotes:
Swap:
"Time to cash in!"
"All ready to go."

Power:
"Your defeat shall be delivered soon."
"Pay up!"
"Special delivery!"
"Be patient. This will be over soon."
"Show me the money!"
"I love quick cash!"

Win:
"Here's the proof of purchase for your beating. Don't lose it!"
"Supply and Demand dictated your defeat. I both supplied and demanded it!"
"Would you like to order something? Today's thrashing was free!"

Tag Win:
w/Yukio:
Ed: "Our assets are strong, stronger after this victory"
Yukio: "Good. Let's make sure they stay that way."

Ed: "It looks like we took advantage of this opportunity."
Yukio: "Remember, small opportunities are often the beginning of great enterprises."

Yukio: "This rebellion seems to have been a good investment."
Ed: "Any investment seems good until the hammer falls"

Yukio: "Victory and a profit. Good job."
Ed: "Thanks. We work well together."

w/Colin:
Ed: "Money buys victories, Colin. Thus, it is the most important aspect of battle."
Colin:"O-ok. I think I understand money."

Ed: "Let's split the profits kiddo. 60-40."
Colin: "T-that's not fair. We each did our own fair share."

Colin: "Mr. Edward, why do you love money so much?"
Ed: "Because, kid, it's the only constant in the world."

Colin: "Pay up! Oh dear, now I'm talking like you."
Ed: "Haha! That's not necessarily bad."

Defeat Quotes:
"Hmm... I'm in the wrong market."
"Oh well. Would you like to buy a victory trophy? Only $100."

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Last edited by Tassadar on Sun Dec 02, 2007 4:30 am, edited 16 times in total.

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 Post subject:
PostPosted: Mon Sep 18, 2006 11:52 am 
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Does he have to use the word defeat in EVERY victory quote? >_>

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 Post subject:
PostPosted: Mon Sep 18, 2006 11:54 am 
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Of course. He has to be able to rub it in, no matter which quote randomly comes up! :P

I'll change one probably.

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 Post subject:
PostPosted: Mon Sep 18, 2006 12:03 pm 
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Loss, beating, annihilation, conquest, thrashing, rout, massacre, failure, etc.

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 Post subject:
PostPosted: Mon Sep 18, 2006 12:06 pm 
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His pants are too tight... >_> From the belt down he looks emo.

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 Post subject:
PostPosted: Mon Sep 18, 2006 12:06 pm 
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Thanks for the synonyms. I really should've used a thesaurus, but oh well. Changed.

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 Post subject:
PostPosted: Thu Sep 21, 2006 12:53 am 
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Theme is done!

http://www.prism.gatech.edu/~gth669h/Re ... Edward.mp3

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 Post subject:
PostPosted: Thu Sep 21, 2006 12:57 am 
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I may use Edward just for that theme...


Last edited by Veggie on Tue Dec 05, 2006 5:05 am, edited 1 time in total.

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 Post subject:
PostPosted: Thu Sep 21, 2006 1:04 am 
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That theme is a-pretty-pretty good...

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 Post subject:
PostPosted: Mon Dec 04, 2006 11:55 am 
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Deoxy (and others) have brought up the point that Ed could use some punch. The easiest way to do this would either to take off a star somewhere, or reproportion the bar. Thoughts?

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 Post subject:
PostPosted: Mon Dec 04, 2006 12:00 pm 
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Location: I'd put something clever here, but you'd expect that
To be perfectly honest, him being a 3/6'er would be my favourite course of action.

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 Post subject:
PostPosted: Tue Dec 05, 2006 4:16 am 
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I agree with Deoxy... the SCOP being cut in price espicially.

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 Post subject:
PostPosted: Wed Dec 06, 2006 7:58 am 
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xxxxXXX meters are easily my least favorite, to be honest.

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 Post subject:
PostPosted: Wed Dec 06, 2006 8:14 am 
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Location: I'd put something clever here, but you'd expect that
the point is his abilities aren't accurately priced <_<

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 Post subject:
PostPosted: Wed Dec 06, 2006 8:25 am 
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Correction: your point was that his abilities aren't accurately priced. The point that I was making didn't have to be related in any way to the point that you were making.

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 Post subject:
PostPosted: Mon Dec 18, 2006 2:02 am 
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Changed. When he is eventually programmed in, we can see if it needs changes.

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PostPosted: Thu Dec 28, 2006 3:44 pm 
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PostPosted: Sun Jan 07, 2007 1:27 pm 
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It's not finished ...


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 Post subject:
PostPosted: Fri Jan 19, 2007 8:19 am 
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Now that he's in, does anyone have any pressing issues that need be resolved? I.e., is he balanced, weak, overpowered?

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 Post subject:
PostPosted: Fri Jan 19, 2007 8:38 am 
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Code:
D2D
100/100 blandy

xxxXXX
COP: Smuggled Goods
Units cost 75% for the day that the power is activated. Ground units produced from factories that Ed produces today can move instead of waiting a turn. He can only produce one unit per base. Normal Bonus

SCOP: Diverted Funds
On the opponent's next turn, the opponent recieves only half of their funds. As typifies a smuggler, these purloined funds magically appear in your bank. This turn, units cost 85%. Because of his spies everywhere in wars world, he can sabatoge his enemies at will. One damage done to enemy units on their own properties. Normal Boost.

D2D:
bland

COP:
I like this power. You can get units up and out faster, and at a lower cost.

SCOP:
I like it except for the MD (Kindle does this better for a 3-star COP, but whatev), and the sorta similarity to Alexander. Don't take this comment too seriously yet. I'll edit when I check.

EDIT:
Code:
Inevitable Revolution: Alexander convinces the people to free themselves of the shackles of exploitation and join in his cause, spurring mayhem and disruption.
- All enemies receive no funding next turn.
- Additionally, the people hand over what resources they can to Alexander’s control; he receives 1/2 of current enemy funds at the time of activation.
(This part of the SCOP is merely to ensure the enemy remains at low funding next turn and will usually result in little impact)
- 110/110 units


Yeah. This looks scarily similar to Alexander. I'll leave the rest to you though.


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PostPosted: Fri Jan 19, 2007 8:55 am 
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Except... it's different. Alexander takes the current funds of the opponent. Edward halves the income.

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 Post subject:
PostPosted: Fri Jan 19, 2007 8:57 am 
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Oh. orz
Well see that what happens when a person that has been on a forum for less than 6 months goes on about balance. XD
Well yeah have fun.


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 Post subject:
PostPosted: Sat Jan 20, 2007 5:30 am 
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Location: I'd put something clever here, but you'd expect that
talk about a sick tag, though

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PostPosted: Wed Jan 24, 2007 11:06 am 
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Yay! Defeat Quotes!

Hmm... I call the tag with Alexander: Bankrape (though, I just noticed... If Alexander and Edward tag, Edward could get no money because the opponent doesn't recieve an income next turn! T_T)

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 Post subject:
PostPosted: Tue Apr 10, 2007 10:19 am 
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Okay, Frosty and I played a test game where I was Ed and he was Thanatos.
His impressions:
The D2D is perfectly balanced XD (no, he didn't say that :p)
COP: "O_O"
SCOP: "meh"

The SCOP is probably a bit underwhelming compared to the COP, but it is fairly useful in practice, giving you a lot of cash to spend on units.

EDIT: Frosty also believes there is no real reason to use the SCOP, thereby making the SCOP useless. He suggests I adjust the unit cost reductions in the powers.

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 Post subject:
PostPosted: Tue Apr 10, 2007 12:49 pm 
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Location: I'd put something clever here, but you'd expect that
dun change a thing, edward is keen <3

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PostPosted: Tue Apr 10, 2007 11:17 pm 
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<_<

It is just a small number modification I am suggesting. Replacing 75% with 80% or 85% on the COP and 85% with 80% on the SCOP.

For crying out loud, Edward's COP is arguably better than Balance Mode Barter, which is a SCOP and 2 stars more expensive.

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PostPosted: Wed Apr 11, 2007 4:32 am 
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Location: I'd put something clever here, but you'd expect that
I admit however I have often wondered what Edward would play like if his powers were reversed [obvious buffing/debuffing to go along with it, naturally]

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PostPosted: Wed Apr 11, 2007 5:17 am 
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Funny you said that because as I recall edward was like that at one time during development.

Check the green boards

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PostPosted: Wed Apr 11, 2007 5:56 am 
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He was, before Kireato decided that the former configuration was essentially like a weak lightning strike. I think I'll implement Frosty's suggestions, making the COP something like 85%, with the SCOP something like 75-80%

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 Post subject:
PostPosted: Thu Apr 12, 2007 4:32 am 
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I'M A SOOTHSAYER
but like
backward

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 Post subject:
PostPosted: Thu Apr 19, 2007 11:09 am 
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I would probably agree with a COP nerf.

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PostPosted: Tue Apr 24, 2007 1:45 pm 
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lol comments

http://www.customwars.com/viewtopic.php?p=123413#123413


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PostPosted: Thu Jun 28, 2007 4:19 am 
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Suggested changes finally made <_<

COP: same w/85% discounts instead of 75%

SCOP: 80% instead of 85%

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 Post subject:
PostPosted: Fri Nov 16, 2007 5:40 am 
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Massive Bumpage:

I do seem to recall swapping the COP/SCOP at one point, but then someone said it was too weak and I swapped them back. This has happened a couple of times actually. The SCOP has all the extra crap in there because of the uselessness of it. <_< I don't know the current state of balance of the game, mostly because I've been gone for the project for a while now, but I suppose the two could be switched, or the COP units can not be able to attack. Would either balance change work?

I'm not sure if I'll stay to change Edward or not, but I'd approve of Deoxy reworking Edward in the event I can't stay.

In short the SCOP (-MD and with different price reductions) could become the new COP, and the old COP could become the SCOP. I'll also be willing to see if another person has better ideas.

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PostPosted: Fri Nov 16, 2007 6:35 am 
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HOLY CRAP IT'S A GHOST AAAAAAAAHHHH

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 Post subject:
PostPosted: Fri Nov 16, 2007 9:14 am 
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Does anyone besides rifton and I actually use Edward?


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PostPosted: Sat Nov 17, 2007 5:47 am 
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I used Edward back when I was active... but that's to be expected.

I suppose while I'm here, I might as well try to get someone to resprite the guy too.

I requested a lineart from X0 a long time ago, and this is what happened.
http://www.geocities.com/x0_000/edwardline.png

I like it a lot, but I'm not sure if it has too much stuff or whatever to be a sprite. Does anyone know more about this?

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PostPosted: Sat Nov 17, 2007 6:26 am 
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i use andy lulz

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PostPosted: Mon Nov 19, 2007 7:55 am 
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Narts has a similar CO with a 6 star SCOP that allowed all waiting units on properties to move again on top of the day to day which was +1 move to units on properties. Considering how brutal that was I would say just the reanimation of units of deployment properties is at least 5 stars. With a price reduction upwards to 6 or even 7 depending on how low you go.

I say deployment properties because you might include airports and ports if the current COP is made the SCOP. You would need a suitable COP to solidify the COP swap though. The current SCOP is outclassed by both his COP, Kindle's COP, Alexander's SCOP, and Yukio's COP and SCOP, all of which cost 6 stars or less. Be aware of Hachi's own COPs since he also gets price reduction.


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