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 Post subject: Temp. Balance Update store
PostPosted: Mon Jul 02, 2007 3:44 pm 
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*WIP'd*

Firstly, Ratio'd Defence formula a la AW2 Balance Hack? It'd need a bit of number tweaking, but it'd certainly allow easier defence fiddling. Most bonuses would probably be lowered by about 5% on the attack side to compensate and increased proportionally on the defence side...but it's noticable above about 115% firepower.

If you don't understand what I mean, play the current AW2 Balance Hack and play someone like Kanbei. He's got 200% defence on the SCOP in that, so yeah. That'll demonstrate it far quicker than I could in words.

Secondly, how do people feel about allowing those who are outnumbered to charge faster (See the topic)? There's two ways to go about it:
1) +Charge if Outnumbered, -Charge if Outnumbering
2) +Charge if Outnumbered, Normal if outnumbering

1) Generates approximately the same charge per unit, but distributes it differently. 2) generates more charge per unit, so the infantry charge rates would need to be lowered slightly. I'm assuming 2) is the preferred option for now.

Thirdly, I know a lot of Custom COs need tweaks, but I'm not so familiar with them. Bring up what we need (Be specific - what's over/underpowered and WHY). Don't just give me a list. That being said, I'm only really allowed to increase or decrease numbers. Any major rehauls should probably go through the creator and the booth.


AWDS COs
Old => New (I've generally only listed the changes - Ask if unsure)

Nell: 3/6
D2D: 100/100 +15 Luck
COP: 110/110 +35 Luck
SCOP: 110/110 +70 Luck

Andy: 3/6
D2D: 100/100
COP: 130/110, 2HP Heal
SCOP: 130/110, +1M, 5HP Heal

Max: 3/6
D2D: 120/100 Directs, 100/100 -1R Other
COP: 160/110 Directs, 110/110 -1R Other
SCOP: 200/110 Directs, 110/110 -1R Other

Sami: 3/8
D2D: 120/100 Soldiers, 90/100 Directs, 100/100 Indirects, 1.5x Capture
COP: 160/110 +1M Soldiers, 100/110 Directs, 110/110 Indirects, 1.5x Capture
SCOP: 190/110 +2M Soldiers, 100/110 Directs, 110/110 Indirects, 20x Capture

Hachi: 3/5
D2D: 95% Costs, 100/100
COP: 95% Costs, 110/110, Deploy From Cities
SCOP: 65% Costs, 110/110

New:
D2D: 90% Costs, 100/100
COP: 90% Costs, 110/110, Deploy From Cities
SCOP: 65% Costs, 110/110

Jake: 3/6
D2D: 100/100, +10%Atk On Plains
COP: 110/110, +20%Atk On Plains, Indirects +1R
SCOP: 110/110, +40%Atk On Plains, Veh+2M, Indirects+1R

New: 3/6
D2D: 110/100 Tanks
COP: 120/110 Tanks
SCOP: 120/110 Tanks

Rachel: 3/6
D2D: 100/100 +1 Repair
COP: 110/110, +30% Luck
SCOP: 110/110, HP Missile (2HP), Cost Missile (2HP), HP + Inf. Priority Missile (2HP)

Olaf: 3/7
D2D: 100/100, +20%Atk in Snow, No Snow Penalties
COP: 110/110, +20%Atk In Snow, NSP, Snows for 2 Days
SCOP: 110/110, +20%Atk In Snow, NSP, Snows for 2 Days, 2HP Mass Damage

New: Snow Bonus = +15%

Grit: 3/6
D2D: 100/100 Soldiers, 90/100 Directs, 120/100 Indirects
COP: 110/110 Soldiers, 100/110 Directs, 150/110 +1R Indirects
SCOP: 110/110 Soldiers, 100/110 Directs, 170/110 +2R Indirects

New:
COP: 150/150 +2R Indirects, SCOP: 175/150 +3R indirects

or *Points to AW2 Balance Hack*

Colin: 2/6
D2D: 90% Costs, 90/100
COP: 100/110, 90% Costs, Funds Multiplied by 1.2
SCOP: 100/110, 90% Costs, +2.5% Per 1000G Atk

Sasha: 2/6
D2D: 100/100, +100G from Cities
COP: 110/110 -10% Per 5000G to Front CO's Bar, -10% per 10000G for Back CO's Bar
SCOP: 110/110, 50% Damage converted into Funds

New: +75G from cities

Kanbei: 4/7
D2D: 120% Costs, 120/115 Stats
COP: 120% Costs, 160/125 Stats
SCOP: 120% Costs, 160/155 Stats, 2x Counters

Sonja: 3/5 (Subject to change later..maybe)
D2D: 100/100, 1.5x Counters, ? HP, ±10% Luck
COP: 110/110, -2 Terrain Stars, ? HP, ±10% Luck, Piercing Vision
SCOP: 110/110, 1st Counters, ? HP, ±10% Luck

New:

Option 1:
D2D: 100/100, ?HP +10/-5% Luck, 120/100 Counters
COP: 110/110, ?HP +10/-5% Luck, +2 Vision, Pierce Vision, Induce FoW, 130/110 Counters
SCOP: 110/110, ?HP +10/-5% Luck, -3 Terrain Stars, First Counters @ 132/110

Option 2:
D2D: 100/100, ?HP
COP: 110/110, ?HP, -2 Terrain Stars, Pierce, Induce FoW, +Vision
SCOP: 110/110, ?HP, -3 Terrain Stars, First Counters

Sensei: 2/6
D2D: 110/100 Soldiers, 100/100 Air/Veh, 150/100 Copters, 90/100 Sea
COP: 120/110 Soldiers, 110/110 Air/Veh, 180/110 Copters, 100/110 Sea, 9HP Infantry Spawn
SCOP: 120/110 Soldiers, 110/110 Air/Veh, 180/110 Copters, 100/110 Sea, 9HP Mech Spawn

New: 6-7HP Inf/Mech spawn

Grimm: 3/6
D2D: 120/90
COP: 160/100
SCOP: 190/100

Eagle: 3/9
D2D: 120/100 -2F Aircraft, 100/100 Ground, 90/100 Naval
COP: 60/110 -2F Aircraft, 50/110 Veh, 110/110 Inf, 45/110 Naval, Reanimation of all but Inf.
SCOP: 130/110 -2F Aircraft, 110/110 Ground, 100/110 Naval, Reanimation of all but Inf.

New: 5/9
COP: 100/80 Air, 80/80 Ground, 70/80 Naval, Reanimation for all but inf.

Drake: 4/7
D2D: 110/100 Naval, 100/100 Ground, 100/90 Aircraft
COP: 120/110 Naval, 110/110 Ground, 110/100 Aircraft, 1HP Mass Damage, Halved Fuel and Ammo
SCOP: 120/110 Naval, 110/110 Ground, 110/100 Aircraft, 2HP Mass Damage, Halved Fuel and Ammo, Brings Rain at end of Drake's Turn

New: Halve Fuel only

Jess: 3/6
D2D: 110/100 Veh, 100/100 Inf, 90/100 Air/Sea
COP: 140/110 +1M Veh, 110/110 Inf, 100/110 Air/Sea, All Supplies restored
SCOP: 160/110 +2M Veh, 110/110 Inf, 100/110 Air/Sea, All Supplies restored

Javier: 3/6
D2D: 100/100, +20%Def Vs Indirect
COP: 130/110, +40%Def Vs Indirect
SCOP: 140/110, +80%Def Vs Indirect

Flak: 3/6
D2D: 100/100 +25/-10
COP: 110/110, +50/-20
SCOP: 110/110, +90/-30

New:
COP: +55/-20
SCOP: +100/-40

Lash: 3/6
D2D: 100/100, +5%Atk Per Terrain Star on Terrain
COP: 110/110, Perfect Move, +5% Atk% Per Terrain Star on Terrain
SCOP: 110/110, Perfect Move, 2x Terrain Stars, +5% Atk% Per Terrain Star on Terrain

New:

D2D: +5% Atk Per Terrain Star on terrain (Inc/Air)
2/6 Bar
SCOP: 3x Terrain Stars

Adder: 2/5
D2D: 100/100
COP: 110/110 +1M
SCOP: 130/110 +2M

Hawke: 5/9
D2D: 110/100
COP: 120/110, 1HP Mass/Heal
SCOP: 120/110, 2HP Mass/Heal

Koal: 3/5
D2D: 100/100 +10%Atk on Roads/Bridges
COP: 110/110 +1M, +20%Atk on Roads/Bridges
SCOP: 110/110 +2M, +50%Atk on Roads/Bridges

Jugger: 3/7
D2D: 100/100 +30/-15
COP: 110/110 +55/-25
SCOP: 110/110 +95/-35

New: Dual RNGs

D2D: +16/+15/-15
COP: +31/+30/-25
SCOP: +55/+55/-35

Kindle: 3/6
D2D: 100/100, +20%Atk On Urbans
COP: 110/110, +50% Atk On Urbans, 3HP Dmg To Urban Troops
SCOP: 110/110, +3% Per Urban Owned, +80% on Urbans

New: 4/7 Bar

Von Bolt: 0/10
D2D: 110/110
SCOP: 130/130, Fund Calculated Only Bolt, 3HP Damage and Paralyze


AW2 COs
Sturm 0/6
D2D: 80/115, Perfect Move in Clear
SCOP: 100/125, 4HP Cost Target Meteor

New:

D2D: 80/120, Perfect movement for non-soldiers.
5/10 Bar
COP: 4HP Cost Meteor, 90/130
SCOP: 8HP Cost Meteor, 100/140

CCOs
Epoch 1/5
D2D: 100/100
COP: 120/100, ?HP
SCOP: 130/110, +1M D, +1R I, ?HP

New:
COP: 120/120
SCOP: 130/130

Edge:
See Frosty's post in Balance. We'll go with that, ne?

Units
Missile:
4 Movement
3-5 Range
New:
5 Movement
3-6 Range
Tiny damage to ground/sea targets (1-15%)

Anti-Air:
Battle Copter Vs: 115%
T-Copter Vs: 115%

New:
B-Copter Vs: 75%
T-Copter Vs: 75%

APC:
1 Unit Capacity
New:
2 Unit Capacity

T-Copter:
New:
4000G Price

Fighters:
New:
22000G

Bombers:
New:
20000G
+15% to all base damages (Except infantry, as they were already buffed by the inf-nerf)

Stealths:
New: 21000G

Black Bomb:
25000G
5HP Blast
5x5 Blast
9 Movement

New:
13000G
3HP Blast
3x3 Blast
7 Movement

Carrier:
Old: 30000G
New: 25000G

Subs:
60 Fuel

New:
70 Fuel

Inf:
New:
20 Fuel
0.3 Star Charging (If the Charge Changes go through)

Mech:
30 Fuel

Tank:
30 Fuel
4 Ammo

Arty:
4 Ammo

Recon:
Vs Recon: 55%

Medium Tank:
15000G

Rocket:
14000G

Battlecraft: - Just a start, these things give me headaches.
Vs Mega 20% to 10% (Nothing that cheap should rape Megas like that!)

I was considering that maybe it should be put up more in the Md-Tank/Neotank price range, with less flimsyness. Eg, like Neos currently are, they'd be an alternative.

As for making the game more indirect friendly, there's not too much I can do about that apart from re-buffing infantry. You guys just need to start playing more heavily terrained maps - remember that most of the current favourites are AWBW maps, mostly tweaked so that AW2/AWDS style infantry don't make the game ridiculously slow and so that Tanks have a chance.

_________________
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