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 Post subject: CO#5: The Money CO
PostPosted: Sun Aug 03, 2008 2:44 pm 
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Joined: Sat Jul 07, 2007 6:06 pm
Posts: 816
Location: New York
The Fifth CO up is the Money CO.

1: All COZ have a default +10/+10 that will effect all units.
2: When a COP is used, the COZ is applied to all fielded units.
3: Using the COP will drain HALF of the COZ 'bar'. Each half of a bar charged increases the radius of the COZ by 1. A full bar gives 2 more radius, and it can't be increased beyond that.
4: COZ radii will be 2 or 3. 1 is gimped as we all know from the past, and 0 is basically either going to be broken or suck, as in Tabitha's case. 4 is too big. 2 or 3 work, and stats will be raised or lowered a bit based on that.

CO#5: The Money CO
D2D: 92.5% Unit Cost. 95/100 units.
COZ Radius: 3,
COZ Effect: +5/+5 to all units.
COP: Receives half of your daily income(What you get per turn)instantly.

In-Depth Reasoning For:
-D2D: 7.5% reduction in price with -5 In attack for all units should be a fair trade.
-COZ Radius: A lot of units will be pumped out, and they're a bit weaker at that. The larger radius will be needed.
-COZ Effect: He gets the Bland D2D Boost since it's small enough to make his weak units back to normal unit power(Plus D2D boost). And Money CO's are kinda bland after the money.
-COP: Based on how we balanced Colin in CW, this seems to be the best way to give the CO money instantly. So I took it for this CO's COP.


1: Less COZ Effect boost(No Defense).
2: A bit more money from the COP since the savings isn't at great.

I spit out random words and phrases that may make absolutely no sense. Live with it.

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