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 Post subject: CO#6: The Powerful Expensive CO
PostPosted: Sun Aug 03, 2008 2:51 pm 
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Joined: Sat Jul 07, 2007 6:06 pm
Posts: 816
Location: New York
The Sixth CO up is the Powerful Expensive CO.

1: All COZ have a default +10/+10 that will effect all units.
2: When a COP is used, the COZ is applied to all fielded units.
3: Using the COP will drain HALF of the COZ 'bar'. Each half of a bar charged increases the radius of the COZ by 1. A full bar gives 2 more radius, and it can't be increased beyond that.
4: COZ radii will be 2 or 3. 1 is gimped as we all know from the past, and 0 is basically either going to be broken or suck, as in Tabitha's case. 4 is too big. 2 or 3 work, and stats will be raised or lowered a bit based on that.

CO#6: The Powerful Expensive CO
D2D: 107.5% Unit Cost. 105/105 Units.
COZ Radius: 2
COZ Effect: +15/+15 all Non-Infantry Units.
COP: +0/+50 all units.

In-Depth Reasoning Behind:
-D2D: Fair exchange for power, just like with the money CO. Adds up to balanced, and it's too expensive to make him unable to deploy anything.
-COZ Radius: 1 Radius is gimped and now out of the question. 2 works better for a CO that will deploy less units with a powerful COZ effect.
-COZ Effect: His infantry get a D2D Boost already. More of a boost from the COZ Effect will overpower them. Plus a unit needs to be excluded to make that powerful COZ effect 'balanced', and infantry are perfect for that.
-COP: It's basically Samurai Spirit, but a bit weaker since it's formulated into a COP. But all-in-all, it's basically a GIGANTIC increase in defense for all units for the COP's turn, making your losses a LOT smaller.


1: Nerf COZ Effect.
2: Add infantry to COZ Effect.
3: Buff COP more.

I spit out random words and phrases that may make absolutely no sense. Live with it.

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