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PostPosted: Sun Dec 23, 2007 4:11 pm 
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OMG 0 MOVEMENT


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PostPosted: Mon Dec 24, 2007 4:24 am 
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OMG, does that mean I'll finally be able to use Carmen and Eric?

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Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
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PostPosted: Mon Dec 24, 2007 4:51 am 
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0 movement?!

I'm ready to run circles around the enemy...

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PostPosted: Mon Dec 24, 2007 4:55 am 
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That reminds me, something needs to be done about Eric.

Excellent work, by the way.

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PostPosted: Tue Jan 01, 2008 6:07 am 
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Tag Breaks work as described in the topic (Hopefully)
Wall included
0 Move bug has been baleeted (Carmen and Eric both should work right now)
Carmen updated
Koshi updated
Ember updated
Moving unit animations are re-colored correctly
Missiles can hit Pipeseams
CT did something with mouse support. >_>
Megatanks take slightly increased damage from artillery, rockets, neotanks
The mouse error is fixed for the second screen
The problem with replays should be fixed too.

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Last edited by Captain Vimes on Tue Jan 01, 2008 3:47 pm, edited 2 times in total.

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PostPosted: Tue Jan 01, 2008 6:24 am 
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YAY!

Also, wall!

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The Mythbusters wrote:
Adam: I reject your reality and substitute my own.

Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


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PostPosted: Tue Jan 01, 2008 6:29 am 
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0 move is thanks to MG, Wall is thanks to CT and Eskimo!

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PostPosted: Tue Jan 01, 2008 6:53 am 
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Cool. Nice release.

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PostPosted: Tue Jan 01, 2008 7:13 am 
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Excellent work, thanks!

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PostPosted: Tue Jan 01, 2008 7:49 am 
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Eric works? Whoo!

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Whats the fun on having a bio if you can't make people scroll down pages and pages to get to the skillset? ~CO Frosty
If all your posts are like this, you truly have earned the right to clog up Xen's servers with stuff that isn't shoddy CCOs. ~Pichu
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PostPosted: Tue Jan 01, 2008 7:55 am 
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Is it just me or can you no longer move units? :\


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PostPosted: Tue Jan 01, 2008 3:49 pm 
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It should work now. The link below is for those who don't want to re-download the whole thing again. You will have to delete your options file and replace the images, some stuff with terrain selecting (crude, but functional) has been added

http://www.customwars.com/filehost/Custom_Wars25a.jar

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PostPosted: Tue Jan 01, 2008 3:50 pm 
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first

i mean

Sweet. So, download 25a and download the files in that link, and just replace? Or I assume the new 25a is already set up with the files?

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PostPosted: Tue Jan 01, 2008 4:12 pm 
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Yeah, the new link is the good one. If you downloaded it before, you can just use the link to just replace the jar.

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PostPosted: Tue Jan 01, 2008 4:14 pm 
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Okay, thanks. Hadn't downloaded it earlier because of the bug.

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PostPosted: Tue Jan 01, 2008 4:16 pm 
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25a works now, thanks for that.

What did you happen to do with charge rates though? It looks like 10000g/star, since losing 10 infantry charges 1 star and losing 1 tank and 3 infantry charges the same amount. Oddly losing 1 battle copter charges 1 full star.


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PostPosted: Tue Jan 01, 2008 4:35 pm 
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I fixed it to 9000G per star, because we never really got to test 7000G per star out right, so I went to 9000G for corrrectness this time around.

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PostPosted: Wed Jan 02, 2008 1:24 am 
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!!!!!!!!!!!!!!!!!

<3<3<3<3 vimessss

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PostPosted: Wed Jan 02, 2008 4:14 am 
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9000G per star. Fudge.

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PostPosted: Mon Jan 14, 2008 9:10 am 
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Sami, Jake, Von Bolt, Sonja updated
7000G per star
Fugue provides : Auto-log in code! Set your user name and password and auto-log in! Delete your options file, whoop.
CoconutTank provides : Movement based changes work! Jared and Melanthe are all "oh noe you can see the other player's movement properly"
WAAAAAH CUT LIST COs have been cut. They are gone and Dark Matter has only three COs now. Owned.
All COs have bios, I decided to do it becuz
Landers take reduced damage from ranged units and subs
Hovecraft cost 15000 from ports
Walls are fixed...I believe.
I also put in a scrolling background on the COselect screen, which is not where Kosheh wanted it, but Xaif apparently has a new intel screen soon, so yeah.
yeah.

SORRY THRAWN, Tempest hasn't been updated yet.
ALSO Walls haven't been added to the AW_DS tileset.

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PostPosted: Mon Jan 14, 2008 9:17 am 
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<333 you all

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PostPosted: Mon Jan 14, 2008 9:32 am 
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Captain Vimes wrote:
.
I also put in a scrolling background on the COselect screen, which is not where Kosheh wanted it, but Xaif apparently has a new intel screen soon, so yeah.

JAHJDSKLADHAJDHASKJDFAKJSHDJKASDHASKJFHJAFHKJASFHKJAHFKJFHFKJASHKASLJFKSLF
AAAAAAAAAAAAAAAAAAAAAAAAAAAAH

DAMNIT VIMES

it's cool lol

You might want to put it on the Map Select screen too but that's just my two cents. If it's simple as pasting the code to make it scroll in the map menu as well, then do it but if not...yeah >:

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PostPosted: Mon Jan 14, 2008 10:55 am 
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Question:

Are newer releases compatible with older version server games in progress?

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Team training still in progress.

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PostPosted: Mon Jan 14, 2008 11:06 am 
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Answer:

No.

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PostPosted: Mon Jan 14, 2008 11:22 am 
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Great release there.

Although IIRC, Jared was still in 1.0.

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PostPosted: Mon Jan 14, 2008 11:32 am 
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Oh wow, I feel useless now, heh. I'd better start coding again before I forget how or something.

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PostPosted: Tue Jan 15, 2008 9:13 am 
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It's all good, Vimes. No one joins my test games anyway, so I haven't even gotten to test out Eric yet...

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I think you're a great cause that just needs more pledge money... like... global warming, or something ~Deoxy
Whats the fun on having a bio if you can't make people scroll down pages and pages to get to the skillset? ~CO Frosty
If all your posts are like this, you truly have earned the right to clog up Xen's servers with stuff that isn't shoddy CCOs. ~Pichu
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PostPosted: Sat Mar 01, 2008 12:07 pm 
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ZOMG WORK
but here we are
also I call it 26 but we just implemented DoR movement and DoR fog, and by we I mean DoR movement was done by CT and I did DoR fog woooo
implemented DoR movement and DoR fog
explosions are as smooth as silk
navy prices reduced / navy changes
loaded planes recover HP
the lobby is much better now -- auto-filters non-version compatable games, no more broken game bugs, and uses the auto-log in if it's set.
launching and building from carriers not available
fixed Drake's SCOP/COP now reduce ammo and bring rain at the correct times (read: never for COP, end of day for SCOP)
Memento fixed
Yield/Explode screen fixed
Mary fixed
move canceling bug fixed

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PostPosted: Sat Mar 01, 2008 2:45 pm 
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Okay, the biggest bugs have been ironed out

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PostPosted: Sat Mar 01, 2008 5:54 pm 
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The lobby, it is shiny.


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PostPosted: Sat Mar 01, 2008 6:37 pm 
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Ah, CW, how I've missed you. <3

Now to find some opponents....

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PostPosted: Sun Mar 02, 2008 12:40 am 
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*facepalms*

DoR fog and movement? are you freaken serious?


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PostPosted: Sun Mar 02, 2008 12:55 am 
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You've had nearly two months of time to facepalm about the movement and one month about the fog. Why'd you protest now? Anyway I don't see why we should care when you're hardly ever around and don't play the game.

That being said, I suppose it would be nice to have these features be optional, at least for the sake of keeping the DS mode authentic, not that I personally want to go back to using fossilised mechanics.


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PostPosted: Sun Mar 02, 2008 2:28 am 
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>_> I hate it when people make good points


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PostPosted: Sun Mar 02, 2008 11:52 am 
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...owned?

*downloads*

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PostPosted: Sun Mar 02, 2008 12:31 pm 
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Well the old code for pre-DoR movement and FoW revealing is still in the classes, but I thought we were adopting them b/c they're better. At the least, making the move and action occur simultaneously cuts out move/canceling to fish out concealed units for the most part, and the new FoW revealing makes FoW less of a pain in the butt.


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PostPosted: Sun Mar 02, 2008 12:34 pm 
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I'm thinking we're adopting the DoR movement universally, but the Fog is optional. DoR style Fog is the standard for Balance mode now though.

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PostPosted: Sun Apr 06, 2008 5:32 am 
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-Animation canceling works more consistently.
-Carriers can build/launch now (there's a graphical issue with launching, -- -the launch area persists after firing. Press B to cancel out.)
-Moving units no longer have piercing vision (except for the spyplane)
-Fixed the atrocious filtering of Copper Sun and Cobalt Drift
-Added a manual for easy reading.
-Memento fixed!
-The unload bug discovered by Tails is fixed!
-The lobby auto-refreshes every 10 seconds (turn it on under options!) I'm not sure how much the server can take, but I might tweak it down to 5 second/2 seconds, or something where it refreshes often for the first 2 minutes, then down to once a minute. Is there a way to get the window to flash if there's a message?


This will probably be the last version before I clean up bugs/something and release 1.0!

Slated for dev!
-Improved intel screen
-Rails

I'm not sure if we can still manage CO Bans, though. ;_;

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PostPosted: Wed Apr 09, 2008 6:31 pm 
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I'd prefer if the refresh rate was something around one minute...but the rest of this looks very cool.

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PostPosted: Thu Apr 10, 2008 1:26 pm 
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Congradulations.

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