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 Post subject: CO Norvell - New SCOP, Finally! - Comments/Rates
PostPosted: Sat Sep 01, 2007 10:45 pm 
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Old Topic: HERE

Edit Log wrote:
#EDIT 1: Changed the COP from 2 to 3 stars.
#EDIT 2: Some little makeups in all the CO aspects, from the BIO to the SCOP. Created this EDIT log.
#EDIT 3: Minor D2D change. Some important changes in COP and SCOP, specially COP FoW change to Rain.
#EDIT 4: Updated to v 1.4. All CCO's aspects revised and profile improved. Bumped to tops.
#EDIT 5: Major Reform. Changed many aspects from the D2D, COP and SCOP. Thanks to DPhoenix and MP.exe for their valuable comments. (More minor changes to come)
#EDIT 6: Minor reform. Solved the problem with D2D and direct attacks.
#EDIT 7: Tag makeup. Added tags with Aira and Artemis, more coming soon. BIO expansion also coming to explian tags.
#EDIT 8: Minor reform. Finally fixed the D2D problem and changes in the SCOP to make it more oriented in attack (as it was in the beggining, but bettah). Once again thanks to MP.exe
#EDIT 9: Another minor update. Complete makeup and better explanations, some grammar mistakes fixed.
#EDIT 10: Added Menu quotes, Battlefield quotes and Combat quotes.
#EDIT 11: Powerboost for hidden units (xcept stealth/subs) nerfed. COP cost increased in a star. Alex's tag dropped to 105% (CCO tags will not be confirmed till Norvell gets into CW)
#EDIT 12: Nerfed vision in Rain abilities from both the D2D and the S/COP
#EDIT 13: COP cost fixed at 3 stars. SCOP mantains it's length.
#EDIT 14: General Update.
#EDIT 15: Quote changing. Fixin' some of them and stuff. Thanks to Miid Ro'ik.exe for his support (once again).
#EDIT 16: Minor Bio/D2D update. DOOM has started.
#EDIT 17: Nerfed Hidden units boost. Nerfed Stealths/Subs D2D to the same category of every other hidden units.
#EDIT 18: Quote update.
#EDIT 19: Day to Day cleanup, COP adjustments.
#EDIT 20: Edited the Tag section (Finally!) - All tags nerfed and some removed.
#EDIT 21: Changed the SCOP boost for non-hidden units and price cut by a star.
#EDIT 22: Back from the grave, I mean, from vacation.
#EDIT 23: New Bio. Norvell becomes the last Amber Corona Idealist. I'll redo the quotes before ask for confirmation on the Tags. Also, he is 2 years older.
#EDIT 24: Little changes in the Bio, added a short Bio for the lazy ones. Major quote update, check it out!
#EDIT 25: Tech overhaul - new D2D, more useful COP and powerful SCOP.
#EDIT 26: Added x0_000 theme "Shining Through the Rain". SCOP to be redone. Minor D2D and COP tweaking. First post major cleanup.

#EDIT 27: New SCOP.


-------------------
CO Karr Norvell
Stealth Combat CO

Version 2.2

Amber Corona Idealist
Male, Age 23
----------------
MEDIA

Image
Credit to allmighty x0_000

Additional Artworks:

Original Art. Credit to Minaya, created for the custom Fire Emblem: Wars of Dragons.
Halo's version, from the Fifth Generation of CCOs in his Art Gallery.
Kosheh's awesome art in his new Tablet.

Music Theme
Shining Through the Rain - Theme by x0_000

----------------------------------------

Creative Section wrote:
Do not rate this. This section has to be redone.

Short Bio wrote:
Born in Yellow Comet, he was one of the guerrillas who fought the army in the streets in the beginning of the Amber Corona revolution. Learning some stealth tactics to infiltrate enemy bases and leave unharmed, he became the lead figure of a small group of the resistance. In a cretain point, he recieves a request from Sabaki. She needed someone to infiltrate and disable a YC communication tower in the middle of Corona's territory in order to pull back the remnants of Kanbei's army and gain some time to regroup forces before the final showdown. Karr's group made it to the Com. Tower and after some trouble they captured it succesfully. With the communications screwed, Kanbei's units were unable to contact to HQ, forced then to flee to safe territory. Norvell proved his skill in some other missions during the Revolution and earned a reputation that finally got him promoted to CO of the Amber Corona Army.

Full version coming soon.


--------------------

Personality: Peaceful overall, doesn't like to engage combat but does if needed. Prefers warfares to be silent without collaterall damages. Cares a lot about his partners and never takes prisoners. He's a nice and easygoing person who always gives an opportunity to people to fix their mistakes and is unable to guard rancor or to be angered for a long time, in one day as much it's already is forgotten. People often warns him for being too innocent or naive, but he doesn't mind. Seems to be carefree about all but he's actually too serious. Long battles or witnessing large destruction acts and cruelty can unleash his rage, though. Loves the wind and listens to heavy metal music, looks towards freedom and liberty he feels troughout both of them. He still looks up to Eagle.

Appearence: Over 1.80m height, 65kg weight, long blonde hair with a white lock in the left, deep crimson eyes, peaceful expression. Wears black boots/jeans and a dark grey t-shirt, has a necklace with his soldier data plates. Also wears a black leather long coat with amber borders.

-----------------
TECH

Description:


:hit: Peaceful rest, windy days.
:miss: Battlefield barren wastes

New Skillset! wrote:
:skill: Expert in stealth combat. He gains some boosts with cloaked units and those hidden during Fog or Rain.
  • Land units become detectable in forests when outside enemy range. FoW overrides this.
    - Detectable units can be targeted as normal, but damage readouts have a +10/-10 % deviation.
  • Stealths and Submarines are 120/100 with only 1 Cloak/Dive fuel penalty.
Powers: :smallstar::smallstar::smallstar::bigstar::bigstar::bigstar::bigstar:
:power: Blackout - :smallstar::smallstar::smallstar:
  • +1 Movement to all units.
  • At the end of Norvell's turn, it begins to Rain until Norvell's next turn.
  • Default +10/+10
:super: Fear of the Dark :smallstar::smallstar::smallstar::bigstar::bigstar::bigstar::bigstar:
  • All non-infantry attack causes paralysis (counters are so negated).
  • At the end of Norvell's turn, it begins to Rain until Norvell's next turn. Enemy's vision is halved (rounded down). Traps also causes paralysis on enemies.
  • Enemies have double movement cost outside their vision range.
  • Enemies can't see Norvell's units that are adjacent to their own, but still can fire upon them (mindgame).


Tags: (Still under construction)

[Stars] [CO Name] - [%]: [Tag Name]
:smallstar: :smallstar: Sabaki :sabaki: - [110%]: (name pending)*
-Possible Ain/Ozzy low tag? There are only a few Idealists into AC-
Some negatag with Adder, Koal, Ember and that kind of bad guys.

----------------------------------
QUOTES

CO Swap

- I'll take care from now on.
- Take cover, I'm coming!

Power!
- Ready to ambush!
- I am invisible, and move without a sound...
- C'mon everybody, move out! Begin the assault!
- No more... I've had enough!
- I can see your skin crawl... Are you afraid of the dark?
- Have you ever tried to stop what you can't see?

Victory
- I'd bet you didn't see that coming.
- Violence is mere fear to other people's ideals.
- You get a little anxious when it's dark, don't you?

Defeat
- That was a fair victory, but be sure it won't happen again.
- Casualties overpass by far our expectations! All units, retreat!

Combat Quotes
Win:
- "Yeah!"
- "Rock!!!"
Mid:
- "Hang on!"
- "Hm..."
Lose:
- "No!"
- "..."

Image

-----------------------------------
Comment and Rate Trades Welcome.
-----------------------------------

Special Thanks:
- ChessRules for my first comment on this CCO.
- Miid Ro'ik.exe for his great help on balancing him in the early stages.
- Eskimo and his gammar fixin' all over the Creative.
- x0_000 for his Pencil Stuff artwork and his amazing music theme.
- Rifton for his new D2D idea.
And everyone who commented and rated Karr.


Last edited by Kanzer on Fri Jan 04, 2008 9:29 pm, edited 35 times in total.

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PostPosted: Sun Sep 02, 2007 12:07 am 
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Yeah cute intro but uh

That tech is extremely similar to Artemis's


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PostPosted: Sun Sep 02, 2007 1:00 am 
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I should make a better intro for myself too. Kanzer's our pioneer. ^_^

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PostPosted: Sun Sep 02, 2007 6:18 am 
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we need intros like this for every CCO from now on

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PostPosted: Sun Sep 02, 2007 6:43 am 
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Sanjuro did something like this first

What with his nifty scientific chart illustrating his D2D


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PostPosted: Sun Sep 02, 2007 7:01 am 
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Yeah because today CCOs get in the game when they're popular enough, instead of anything else... just look at Robo-Andy or Smitan. We all fell to their awesomeness.

This is even more important for me because of the grudge everyone has against Stealth specialists. And well, I'm pleased I called your attention because nobody posted in the old topic for a long time >_>

Now I need some help, dudes. Becuase everybody says what they don't like, but not how it should be or how to fix it. Any comments? I trade both comments and rates. I REALLY need some feedback, please.

@Stuffman: Uhm... not that much, the only thing I see coincident except Rain is the -1V penalty in the SCOP (I didn't knew Arty had it too) because the power has no MD and Norvell's SCOP gives you a much better control of the situation when you call Rain thanks to extra piercing vision and stat swap when you get inside the enemy vision range.

The boosts, extra move and everything else is different, Norvell's SCOP Rain lastes one day more and is less crippling for you thanks to extra vision, and the CO is overall a lot more aggresive that Artemis is.

But see, I had a crazy idea for the COP in the old topic, but nobody has ever commented it. Because if you gain +1Move but it rains, even if you lose not extr vision, you'll not be able to get all the juice from the boost without risk yourself to traps. So what about:

Crazy COP Clause wrote:
  • At the beggining of the COP, you may deploy one 1HP Recon unit (unable to perform any action or join), anywhere. That unit is destroyed after you finish your turn.


Any rapage, I mean, comment?

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PostPosted: Mon Sep 03, 2007 2:28 am 
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Artemis:
-Gets stat boosts in rain
-COP: Rain for one turn and pseudo mass damage
-SCOP: Rain for one turn with vision penalty and bigger stat boost

Norvell:
-Gets stat boosts in fog (which is caused by rain)
-COP: Rain for one turn and extra movement
-SCOP: Rain for two turns with vision penalty and bigger stat boost

Sorry dude, they play almost exactly the same way.


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PostPosted: Mon Sep 03, 2007 11:17 pm 
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Uhm... do you have any suggestions? I´m really outta ideas right now >_>

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PostPosted: Tue Sep 04, 2007 2:28 am 
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Don't make a stealth CO. :?


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PostPosted: Tue Sep 04, 2007 3:19 am 
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Uh, then I'll have to think by myself >_>

Yeah I'm starting to figure out a way. But I need one that doesn't involve killing Artemis. Gimme some minutes xD

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PostPosted: Tue Sep 04, 2007 4:28 am 
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C rank --130 points--

I really don't see myself using this guy. To be fair, I wouldn't use Artemis either. And if Sonja gets changed so that her COP causes fog with a vision bonus, well, that's all I really need. Drake gets mass damage and causes rain too. Both Norvell and Artemis are based on this one idea and where's the versatility in that? They both use situational boosts in a gameplay element. Actually Artemis's COPs have better strategic use while Norvell seems like brute force. I think I'll use Max or Hawke instead.

Pretty much everything else I can say has already been said. I suggest making stealth a secondary ability to something more original that goes well with it. Don't forget that stealth costs will probably be changed. I don't wanna get hit by stealth spam, thank you very much.


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PostPosted: Tue Sep 04, 2007 8:52 am 
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LETS GET STARTED:

Name: 1/2

Doesn't really resonate with his powers but it's a name.


Bio: 5/10

It seems like Norvell's "infallible" intuition doesn't work all the time. For example, he joins the military so he can find out the mystery of his father's death. Doesn't seem like such a good idea in retrospect. But of course he gets what he wants. This guy is an obvious Mary Sue (A.K.A. self insert), but it's a decent bio.


Quotes: 3/8

Pretty generic and boring. They remind me of Kanbei's overly dramatic scenes, except without the hilarity.


Creative: 9/20

The quotes need a lot of work and the bio could use some fleshing out.


D2D:
The 110/110 stats for being outside the vision range of enemies is overpowered. The low price stealth units seems tacked on and is very situational. (But I don't think I need to tell you that.). This could use a small weakness for balance's sake. There is also a small disparity between the D2D and the (S)COP, since the powers cause rain, making the enemy consider building recon units, which weakens the D2D.

Concept: 10/15
Balance: 25/40


COP:
Where have I seen this before? This is extremely generic and overpriced. The recon thing is the only saving grace to this boring COP, but it begs the question, "Why does it matter when I can just not use the COP in the first place?" so in other words, you get +1 movement for three stars. Not very good.

Concept: 3/15
Balance: 10/35


SCOP:

This is not quite enough for 7 stars, and like the COP, is generic, but to a lesser degree. A decrease to six stars would help with balance, IMO. At least it meshes together fairly well, and is a hell of a lot more usable than the COP.
Concept: 7/15
Balance: 28/35


Tags: 7/10

Decent tags, although I believe the star values and boosts for Eagle and Aira should be switched, considering he hasn't met Aira.

General Ability Synergy: 13/15

Other than the disparity between the D2D and (S)COP this guy is pretty golden in this category.


Tech Total: 103/180


Total: 112/200 :crank:

Final Notes: A few good ideas are marred by a lack of balance, and a lack of creativity. This guy is going to need some work before I'll consider giving a yay or a better score.

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PostPosted: Thu Sep 06, 2007 6:31 am 
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Yeah I know he is really far from booth right now, but the only way I can improve him sustantially is trading rates. But my PC broke down so I have really little time onlin right now >_>

Well, for now I'll think about changing the bar to :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:
, but I've had such a horrible day that I don't want to think at all so I'll think something cooler like... tomorrow, or something u.u

Thanks for your opinions, you all.

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PostPosted: Thu Sep 06, 2007 7:11 am 
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Location: I'd put something clever here, but you'd expect that
hm?
oh hey you want aira involved

HOW SO GOOD SIR?!

relevant comments:
This tech section is very uninteresting. Artemis is pretty boring already, we don't need to be anymore boring.

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PostPosted: Fri Sep 07, 2007 12:34 am 
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Yes, I know that. And regarding Aira, I sent you a PM like several months ago and posted something in her topic, you know >_>

But well, don't care about tags because I will write a completely new Bio. Because I couldn't say but WTF OMFG when I read Cassidy's Bio and saw it was almost the same >_>

And maybe I'll make him more aggressive or something, and need some cool quotes and stuff. I'm working on that too.

I'm thinking really hard on his tech, I want to keep Stealths as the main theme but maybe I can do that in a different way, not just like a Artemis-like Olaf. I still don't know how to do that but well, just let me think... I would appreciate some suggestions, really.

I'll comment back your COs if you have any.

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PostPosted: Sat Sep 08, 2007 10:28 pm 
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You can't compare Olaf's D2D to Norvell's. No one plays in random weather in a serious match, Olaf is balnd D2D, and as such has a stronger than usual COP. Sure his strong COP is a result of his D2D, but that's just a neat way of writing something that's otherwise ugly: 130/110 on day 1, 120/100 on day 2.

On the other hand, people do play in fog, therefore Norvell is going to have an ability present that's actually very potent. All of his indirects will have 110% attack for example. Out of fog he's entirely bland on a land match.

The rest of the D2D is situationally too good. What you have to consider is that all units will be equally useful or there abouts in the future and so giving him insane stealths isn't an excuse "to make them usable." Stealths will cost 15200G at 80%, which is really cheap, and the fact they have no weakness due to normal fuel consumption, well, you have super stealths.

And subs are obsolete by destroyers? Where'd you get this from? 0_o Anyhow the same applies to subs as it does to stealths, 14400G subs with no weakness. No thanks.

Personally, I'd simplify it. Just make him bland with a situational boost and that would be fine, 120/100 stealths and subs would do for the D2D, then you can give him more umph for the powers. 120% subs means that you can 1HKO all naval units except cruisers and other subs. 120% stealths will open up a lot more possiblities as well.

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PostPosted: Mon Sep 10, 2007 4:21 am 
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Yes, I've been really thinkin' hard on ripping off the 80% price of his D2D specially because they're prices have been decreased and may be decreased even more, so I'll just do what you suggested. Regarding the Destroyer/Sub. thing, I've not used custom units so much but I heard a lot about that, something like "no one uses subs in competitive matches without FoW, just build destroyers or hovers". But that was before the price decrease, so you're right, it'll be enough with the extra firepower to make them more worth using, like the Stealth units.

For the powers, I was thinking to leave the COP as it is, BUT I suddendly thought something:

What about Mist of War when you activate, then Rain during enemy's turn? This way, you'll be drastically less crippled, your +1M will be much more useful, and when you end your turn, the enemy still will lose a lot of vision. I think I'll not add a bonus to the D2D since almost every unit will win that bonus on top of the standard +10/+10 butm, what do you think?

Still, I'll have to overhaul the SCOP to something completely new, what will be difficult. It has to be like, the signature movement of the CO if I want him to look interesting enough for people to care about him.

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PostPosted: Tue Sep 11, 2007 6:33 am 
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I've also been thinking on the BIO. I need a new one, I'll keep some things about his past in Green Earth but I've been contemplating the posibility of turning him into the Amber Corona Idealist we still need. Give me some time and I'll come up with a new Bio...

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PostPosted: Wed Sep 12, 2007 1:06 am 
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New Bio. Norvell is new Amber Corona Idealist. Because the prev. bio was crappy and all. It has been redone. It may need spelling and typo fixing, because it was written by me >_>

Also I could use some comments on what I said in the two posts above regarding the Tech overhaul. If you could comment that and the new Bio, it would be like, pure WIN.

Also I'll not ask for CCO creators to confirm Norvell's tag after I remake the quote section and his personality, but I would like him to tag Sabaki and maybe Ain.

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PostPosted: Wed Sep 12, 2007 9:57 am 
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Long time no-comment!

Uh, since everyone seems to dislike the fact that he works with rain, how about, uh, just making him work with fog?

Shit, Koshi does it already.

Mist of war?

Shit, Ain does it already.

A combination of both?

I dunno.

Maybe you can try to go for invisibility, a-la JakeSamiRulz's CCO.

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PostPosted: Wed Sep 12, 2007 8:27 pm 
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JSRulz CO failed and got brutally raped in the Booth. But some posts before I posted an idea of MoW/Rain combo:

Kanzer wrote:
For the powers, I was thinking to leave the COP as it is, BUT I suddendly thought something:

What about Mist of War when you activate, then Rain during enemy's turn? This way, you'll be drastically less crippled, your +1M will be much more useful, and when you end your turn, the enemy still will lose a lot of vision. I think I'll not add a bonus to the D2D since almost every unit will win that bonus on top of the standard +10/+10 but what do you think?

Still, I'll have to overhaul the SCOP to something completely new, what will be difficult. It has to be like, the signature movement of the CO if I want him to look interesting enough for people to care about him.

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PostPosted: Wed Sep 19, 2007 4:09 am 
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Bio updated. Short Bio for lazy dudes. Major quote updates, changes made in both D2D and COP. Shall overhaul SCOP?

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PostPosted: Wed Sep 19, 2007 6:44 am 
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What changed? MoW? Why not just not penalize yourself at all?

After seeing Artemis in action I can say that I'd take this guy over him, but he still seems blah.


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PostPosted: Wed Sep 19, 2007 8:01 am 
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Because if there is MoW you can use your D2D as your units count as hidden. Any comment on the Bio, if you cared to read, or the quotes?

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PostPosted: Fri Sep 28, 2007 11:09 pm 
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Feedback please TT_TT

Please <3

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PostPosted: Sat Sep 29, 2007 6:00 am 
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Location: I'd put something clever here, but you'd expect that
ask for a rate
unless you did already

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PostPosted: Sat Sep 29, 2007 7:30 am 
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The problem is: I have really little time to rate back. I have lots of to-do stuff in the following days TT_TT

And the only people who rates CCOs does rate trades.

I had rifton waiting for too long, I won't do it again...

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PostPosted: Sat Sep 29, 2007 7:54 am 
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lol my rates are free

Thing is nothing much has changed to fit my criteria :\

You keep making little changes that don't change the core of the CCO and make him any more appealing than last time. Try something new.


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PostPosted: Sat Sep 29, 2007 9:17 am 
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Location: I'd put something clever here, but you'd expect that
mine are free too

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PostPosted: Sun Sep 30, 2007 12:49 am 
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I felt like somehow inspired and redid the Tech section. Also asking the Typewriter dudes for cool epic quotes. New Tech may lack a lot of balance but they're mostly ideas, for the sake of knowing if they would actually work with some tweaking.

I'll gladly accept your rates, Kiwi and Deoxy.

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PostPosted: Sun Sep 30, 2007 5:07 am 
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New SCOP is reminiscent of Koshi's original SCOP, which was changed all-together.

New COP is weird. Units gain defense if they're in enemy vision range... but you summon rain, which cuts their vision, and thus, the units that would gain said defense.

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PostPosted: Sun Sep 30, 2007 11:18 pm 
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The idea was to use the extra movement to strike with most possible units, then cover with rain, and units that are too close to be covered, get more defence. As I said those were fast ideas that came to my mind, and they'll need some work.

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PostPosted: Thu Oct 04, 2007 10:34 am 
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Hey this guy isn't a freelancer anymore, d'oh

*moves*

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PostPosted: Wed Oct 10, 2007 6:31 am 
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Here's that D2D idea I was talking about.

:skill:
- Norvell's non-infantry, ground units cloak when on a forest. (Like they would in fog of war.)
- Norvell's units have -1 terrain star on all "natural" terrain. (Plains, forests, mountains and the like.)

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PostPosted: Wed Oct 10, 2007 6:38 am 
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Whooz man that's powerful.

I'll have to think a lot about that. It's still situational and stuff, can be very broken in maps like Adventure or useless in maps w/o forests... maybe make units detectable a la Spyplane? I would like someone else's opinion about this idea. It fits the theme and stuff but I don't know how people's gonne take it.

Also thanks for the help of course.

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PostPosted: Wed Oct 10, 2007 6:52 am 
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EWWW RAIN COS

we have too many of those

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PostPosted: Thu Oct 11, 2007 2:35 pm 
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I like the concept of the D2D. It has me intrigued. I am guessing that regardless of FoW or not, you only get the D2D boost if you're outside of the enemy unit's vision range? Seems fair to me and not so unfair outside of FoW.

The 20% extra attack on subs and stealths is pretty nice too, considering that Stealths can fire on just about everything. However, I think it's a bit overkill to have no extra fuel consumption while hidden since they already get a pretty wicked attack boost. If anything, it should be half consumption rounded down in his favor, or mabye something simpler like they expend only 1 extra fuel(So a Sub would use 2 per turn and a Stealth 6, for example). It's not so much the Subs I worry about, it's the stealths. 130/0 Stealths(This includes D2D bonus since they hide) with no extra fuel consumption hidden is pretty darn powerful considering that only fighters can fight them. And with that extra 30%, they can fight back well against fighters.

The COP... seems almost undercosted when taking all variables into account(Forcing your enemy into a heavy FoW(rain) and you not being in it is quite strong). I see you set your bar to be able to DCOP too. That could be quite devastating considering it gives a movement boost and the SCOP doesn't. I personally would make it 4 stars with a tiny extra benefit and keep the SCOP priced at 7, but that's just me.

Now the SCOP is nice. Mass hide is always annoying like hell. Could make it a nightmare to defend against, but seems justifiable. The extra bonus calculations are a big variable to take in, but at least there is no extra movement like in the COP, so I can see this priced at about 7 stars abd being fair for 2 turns of mass hide.

The concept is decent, but for some reason it seems to do a lot of math(Vision range calculations), which could deter some people away from using him. Also, minor tweaks and clarifications on powers to make them more appealing, useful and properly costed would also help his case. Just my two cents.


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PostPosted: Fri Oct 12, 2007 4:29 am 
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Location: I'd put something clever here, but you'd expect that
deoxy the rater has a day off, time to get to it

Name: 1/3
no relation to anything

Bio: 5/10
grrr. EVERYONE JUST HAS TO BE IN AMBER CORONA NOW! fine, I'll read it. [please wait]
This isn't really what we're looking for... it's a very odd story of circumstance. We're thinking more of a patriot-style veteran, not some random one.


Quotes: 4/7
Went a little overboard, I see. I mostly prefer quality over quantity...

Bonus Total: 10/20

D2D: 30/60
So your back of the line units are stronger. Not overly useful, as you want front line units to be stronger, not backline. In Fog/Mist this'll be a lovely thing to exploit, I guess. Still, I rather use someone who has a dependable boost.
CW Stealths are actually pretty sexy from my experience with them, so this part is pretty great. Still, airports aren't on every map. And even then, Max has 120/100 stealths too... along with every other direct. Sure there's the fuel thing, but that's minor. I'll throw in a "lol Eagle" comment for the hell of it.


COP: 45/60
110/130 frontline units is pretty cool, 120/110 backline are nice too. With +1 movement, those backline units might even be 120/130 themselves. Nice. The rain seems out of nowhere, but I guess you're going with the whole vision themed stuff. This seems a bit powerful for three stars... then again, Max/Jess have relevant firepower boosts, Adder is cheaper, Adam is probably overpowered, and Koal's COP is lolwhat. I'm not sure what to think outside of "it's a nice power, but good luck getting it in."

SCOP: 20/60
Ugh. No, just no. Why would you want to punish yourself by summoning Mist? The stat boosts are nice and all, but I rather use your much better COP. Very lame all around.

Tech Total: 95/180
try harder

Grand Total: 105/200
:brank:

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PostPosted: Fri Oct 12, 2007 7:48 am 
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Thanks a lot for both of your, Darxio and Deoxy. I always love it when poeple not only says what's wrong, but also how would be possible to fix it.

So yeah I'll keep the work and probably redo the SCOP, I'll have to check a lot of things before judging if I up COP's cost to 4* or keep it at 3*... Maybe if I make a cool SCOP (cool enough for make people think about using it instead of double-COP) I can try and get him into CWX.

Regarding the Bio... maybe I should keep him as a FreeLancer for the moment... I dunno, but well, I can also tweak it so he hides in YC instead of an abandoned base, and he and his guys found themselves in the middle of the revolution from the very begining... I'll sneak into CW's history and check out possibilities.

Finally, for the D2D, I was thinking about taking Azaria's "Subs and Stealths deploy hidden" and make what Darxio said: only 1 extra fuel for hiding. This can be more useful too...

Also: what about something on the lines of rifton's D2D idea?

rifton wrote:
:skill:
- Norvell's non-infantry, ground units cloak when on a forest. (Like they would in fog of war.)
- Norvell's units have -1 terrain star on all "natural" terrain. (Plains, forests, mountains and the like.)


I was thinking on make those units "detectable" instead of plain hidden. Pleople know they're there, but not what units it is, and also will have put a unit adjacent if they want to srtike them.

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PostPosted: Fri Oct 12, 2007 10:10 am 
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I thought it over, and maybe you could have the "hiddeness" come into effect when you are outside enemy vision range.

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Adam: [on Jamie's cardboard milkshake]That tastes uncannily like cardboard.

Adam: *prances inside large tank*
Jamie: Hey Adam, do you want to know what this tank was used for holding?
Adam: *continues prancing* Yeah, what?
Jamie: Fecal matter.
Adam: *runs out screaming*


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