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 Post subject: Pointless CO Concepts. Your life is wasted by seeing them.
PostPosted: Wed Feb 27, 2008 2:18 pm 
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Any coincidental coincidences with what's here are totally coincidental, as I've read no topics.

See further down. All worthless concepts will be deleted hastily, and without warning. :ph43r:

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My CCOs, Concepts, and other Crap:
Chris Cross, of Black Hole. (My least creative CCO, sorry. He's my baby, for all these years...)
Trip Wire, of Green Earth. (My thoughts: He has potential...)
Alden of Blue Moon. (Complete, except long bio. Look at him and comment, or I kill a puppy.) (Possibly my most creative CCO...)

Pointless DoR/DC CO concepts. They frighten those of you who actually know what you're talking about.


Last edited by TheChronoMaster on Thu Feb 28, 2008 9:00 am, edited 3 times in total.

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 Post subject:
PostPosted: Wed Feb 27, 2008 2:23 pm 
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u r retarded lurn2ply

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject:
PostPosted: Wed Feb 27, 2008 2:23 pm 
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Figured on that.

My Pointless COs are pointless, just ideas that weren't in DoR.

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My CCOs, Concepts, and other Crap:
Chris Cross, of Black Hole. (My least creative CCO, sorry. He's my baby, for all these years...)
Trip Wire, of Green Earth. (My thoughts: He has potential...)
Alden of Blue Moon. (Complete, except long bio. Look at him and comment, or I kill a puppy.) (Possibly my most creative CCO...)

Pointless DoR/DC CO concepts. They frighten those of you who actually know what you're talking about.


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 Post subject:
PostPosted: Wed Feb 27, 2008 2:35 pm 
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Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
HAY GUYZ CHECK OUT DIS CO I MADE

CO ZONE: WHOLE MAP OMG
**/**

CO POWER
CO BOOST TRIPLES LOL

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject:
PostPosted: Wed Feb 27, 2008 2:37 pm 
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Now, see, that's just stupid. I like to think that, at the very least, mr. non-specialized has potential. :P

Then again, you are shoe. I know what to expect from you by now. And your criticism is entirely valid, usually, but in this case, I'm inclined to think that at the very least, the last guy down is a decent concept that need tuning.

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My CCOs, Concepts, and other Crap:
Chris Cross, of Black Hole. (My least creative CCO, sorry. He's my baby, for all these years...)
Trip Wire, of Green Earth. (My thoughts: He has potential...)
Alden of Blue Moon. (Complete, except long bio. Look at him and comment, or I kill a puppy.) (Possibly my most creative CCO...)

Pointless DoR/DC CO concepts. They frighten those of you who actually know what you're talking about.


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 Post subject:
PostPosted: Wed Feb 27, 2008 3:20 pm 
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Joined: Fri Mar 16, 2007 10:35 am
Posts: 2787
it's not as broken as your COs lol

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject:
PostPosted: Wed Feb 27, 2008 4:49 pm 
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Keep in mind they're trying to balance DoR CO's on a Will level. AKA Mid-tier. Not Tabitha tier.

As told to me and I'll repeat to you, ridiculous Co Zone is ridiculous.

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 Post subject: Re: Pointless CO Concepts. Your life is wasted by seeing the
PostPosted: Wed Feb 27, 2008 9:49 pm 
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TheChronoMaster wrote:
His third action is to create a totally pointless CO.

CO NOT SPECIALIZED
CO Zone: 5
No effects besides the norm.

COP: NOT BLACK WAVE
2 HP damage to all enemies, 1 HP heal for all your guys.

if your CO zone is 2 it works moar like Hawke :v:

With a CO Zone of 5 he'll get getting that MD insane quickly. :/

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 Post subject:
PostPosted: Thu Feb 28, 2008 4:50 am 
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http://forums.customwars.com/viewtopic.php?t=8369

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CoconutTank wrote:
We should equip the Landers with catapults. That way the Landers can throw their loaded units to a nearby open space or to another Lander within 5 range.


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 Post subject:
PostPosted: Thu Feb 28, 2008 8:43 am 
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Location: A place where I always forget this place.
:P

Anyhow, these are ideas that I didn't bother to balance, for pure proof of concept/to see if it's been done.

Here's another:

CO Generic Grizzled Vet

CO Zone: 2
Effect: Effects of veterancy are increased by 5/5 per level.

COP: INCREDIBLE TRAINING LAWLZ
Increase all unit's veterancy by 1 level. N/A to max level, and units that don't attack.


AND ONE FOR THE LULZ

CO NOT MAD MAX
CO Zone 2
Tire units (a or b)
*** Attack
*** Defense

COP: ZERG RUSH KEKEKE
Ground units count all thier normally crossable terrain as road, and gain 1 movement.

_________________
My CCOs, Concepts, and other Crap:
Chris Cross, of Black Hole. (My least creative CCO, sorry. He's my baby, for all these years...)
Trip Wire, of Green Earth. (My thoughts: He has potential...)
Alden of Blue Moon. (Complete, except long bio. Look at him and comment, or I kill a puppy.) (Possibly my most creative CCO...)

Pointless DoR/DC CO concepts. They frighten those of you who actually know what you're talking about.


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 Post subject:
PostPosted: Sat May 31, 2008 11:11 am 
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Joined: Sat Oct 28, 2006 8:40 am
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The Grizzled Vet seems incredibly weak, and the COP could probably apply to units that don't attack because your boost provides defense (and so does normal veteran boost). Besides I'm planning on a veteran CO anyway (which I'll post like now). One question: Is the DTD effect within the zone only or is it global? If it's global it's more useful, but I guess it's still kinda weak (it's almost the same as 105/105 DTD).

By the Zerg Rush thingy, do you mean that ground units get perfect movement or do they lose all terrain stars, too? I'm not sure what to think of the NOT MAD MAX but it seems incredibly random. I suggest not doing that one.

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